[ Transscript of review for Super Weapons X 1.6 | Posted by Shuri on 2004-01-19 | Score: 7.5 ]
This review is a follow on from <a href=\"http://modsquad.beyondunreal.com/review.php?id=174\">this</a> earlier one. The majority of the weapons are similar to the same ones reviewed there, so check that out if you are new to the mutators. I won\'t go into as much detail here on the older weapons.
Now then, a quick introductory point. In the last review, I requested that the mutators be put together into a single one, and that has been done in the latest release, which I thank SamMaster for - it makes things a lot easier. But I\'d like to go further with that request this time around - for the good of himself and users, I really think he should put all of his weapons into the same .u package, so only one code file is used. In addition to this, I think he should compile the textures used into that code package as well. Then he should do away with the seperate weapon mutators altogether, and bask in the glory of having a single, much more complete (and much easier to install) mutator. (SamMaster, if you decide to go ahead with what I suggested there, but need help, just email me.)
There, now onto the weapons =)
<i>Retro-Plasma Assault Rifle</i>
As far as I know, unchanged from the last version - with the exception of having nice icons around every player (which work through walls). These are very nice when combined with the shoot-through-walls capability of primary fire.
A negative point in my opinion is sharing ammo supply with the Super Weapons Gattling Gun. I feel it should have a smaller, seperate ammo supply that replaces the (unused) grenades. In addition, I think the alt fire should actually use ammo, unlike being infinite at the moment. The alt fire sound is also very weak sounding.
<i>Super Flak Cannon X</i>
Now then, I am really not a fan of this one. As mentioned in the previous review, it is just a souped-up Flak Cannon, firing a lot more projectiles. Too much for me.
Secondary fire still sounds bad when it hits very close to me, due to the extreme number of flak shells.
<i>Super Rocket Launcher X</i>
Seems unchanged from previous version, and I am happy with it overall. The only problem being that it was very easy to commit suicide with.
<i>Black and White Gun X</i>
Ah, this is more like it. I mentioned in the earlier review that the weapon was very interesting, but ultimately flawed. Most of the flaws are now sorted, leaving an original, powerful, but more importantly FUN weapon.
Primary fires small light projectiles that move very fast and bounce off walls, and alt fire is slow moving dark orbs. When the light projectiles pass through the dark orbs, they turn into rockets that explode on impact. very fun, and hard to master. My complaints lie in the primary fire - the momentum on them is too high (although it does allow for \'light-jumping\' as I like to call it), and also the alt fire is too dull to be honest - it should have a more interesting texture than just plain black.
Framerates can still be low when using the weapon - a solution would be to limit the lifetime of the primary fire projectiles, as they last a long time.
Another thing I noted about the weapon was that the sounds were below-par. It would definately benefit from new ones.
<i>Super Weapons Magma Gun</i>
A new weapon to the SWX arsenal, that is nice but needs work. The primary fire is effectively the same as the Bio Rifle, but with magma. Once the magma is on the floor, a nice emitter is given off, but it would look a lot nicer if there was light grey smake given off as well as the thick black smoke. I can\'t help feeling primary fire is too weak, especially compared with the overpowering secondary.
Alt fire is a stream of fire - very powerful. My one complaint with it is the sound effect, which gets very frustrating.
<i>Super Weapons Gattling Gun</i>
Firstly, it is spelt Gatling .
This weapon is very nice, possibly my favourite. Primary fire is... well just a minigun\'s fire, but with explosive bullets. However ordinary it osunds, it is very enjoyable to mow down your opponents with.
Secondary fire ejects the shell casings of the bullets, which bounce off walls/floors and explode on contact with an enemy. Extremely fun to use.
I really have nothing to pick holes with on this weapon, it just feels the most complete of the bunch.
Another thing to add about most of the weapons is that although they have new skins (and good ones at that), the ammo pickups still have regular skins. That should be changed.
So overall, I really enjoy what this is turning into. There are a few weak points about it - sound being a major one - but with a few changes here and there this can be a big contender in the weapons mutator category.
There is one thing I\'d like to finish on however, and that is that the thing as a whole lacks a sense of identity, and I sincerely hope that can be fixed. Nearly every weapon feels like they have been developed/thought up completely seperate of one another (I don\'t know how true that is), and when you add them together, it doesn\'t go so well. The clash is not so bad for some weapons - the B WGX and RPAR go together well, for example - but it is still something I feel the need to mention.
I look forward to the next versions, hopefully completing the collection with Shock Rifle, Lightning Gun and... Super Weapon replacements =)
-Shuriken
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