Repairable vehicles

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[Shadow]Aksen

=vD=Aksen
Mar 18, 2004
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PRG said:
All you need to do is make it work like the health/ammo/shield stations do currently. Once it powers you back up, it turns off. You need to move away then move back on it to retrigger it to get it working again.


This is exactly what I was going to post.

To continually repair, someone would have to hop out of the jugg, hop into the drivers seat, drive off and then back on to the pad, get back in the turret, repeat.
 

Twrecks

Spectacularly Lucky
Mar 6, 2000
2,606
10
36
In Luxury
www.twrecks.info
You would think a Tech would be able to repair vehicles, after all his symbol is the "wrench". Now if he required a special "weapon" that might reduce the ability, similar to certain items being available like the turrets. Only at higher energy levels would this wep be available (perhaps even at a lower level than rocket turrets).
I don't think repairable vehicles are a bad thing, it just needs to be limited to create more class balance. Making Gunners the only class that can man vehicle turrets might not be bad either.

All the same, these changes would divert the game from XMP into something else. Keep with the basics, you can always add mods later.
 

Lyta

Sassy
Aug 31, 2004
8
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Sure .. a tech opens the hood, gets out his wrench and starts repairing and the other passenger of the vehicle gives good advices .. yep ;)
 

Mantik

Master Beta
Apr 2, 2004
1,029
0
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Philthy
Repairable vehicles? WTF is this eXpanded MultiPlayer or "Design A Game Based on Every Idea Ever Brought Up Within the Community to Suit Everyone's Needs But Make It Absolutely Nothing Like the Original MultiPlayer" ???

Because I'm beginning to wonder.

I'm with Atticbat. Finish the game as near as 100% perfect as possible, and then go from there. Mod it, make mutators, enable things in third party maps.. but don't make it part of the core game, or guess what.. it won't be XMP :rolleyes:
 

Sir_Brizz

Administrator
Staff member
Feb 3, 2000
26,020
84
48
XMP should have had repairable vehicles in it anyways.

It's nothing new, it's just something that should have been included, and was probably planned.
 

Mantik

Master Beta
Apr 2, 2004
1,029
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Philthy
Repairable vehicles? XMP's vehicles can be killed with insane amounts of ease. They had virtually no HP. Just blow them up and let them respawn. Why would you bother to repair a raptor? Letting a tech repair a raptor would do nothing but increase peoples gutblow and raptor hogging tendancies. The nice thing about the way it is set up now is that you HAVE to abandon it or blow it up after time. You can't just sit there and drive around, and once it takes dmg let someone be in the turret and fire at people while the tech repairs it, gets back in and drives around some more letting the gunner wreak havoc on everyone in his way. True it's not something that will have TOO much of an impact on the gameplay now, but it will alter it some.. and correct me if i'm wrong but altering the gameplay is what people don't want this TC to do?

It's funny. In the beginning everyone was all "omfg, I'll never play this unless it's 100% exactly positively absolutely like the original for u2xmp is teh pwn!" and now the new trend is making it as far from the original as you can possibly make it :|
 
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{DE}Rarhok

Status: Unhealthy
May 16, 2004
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The vehicle would more likely be hogged, though you can mega slow the repair rate, which may help.
 

GlassBoy

Nano-augmented Modder
Jan 6, 2004
169
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I really don't think it makes a difference.

repairing the vehicle would probably take about as much time as destroying it and waiting for it to respawn, it would just be handier, why not do it? It won't really harm gameplay.

just do the panels repair thing.
 

SwiftPaladin

Boing!
Feb 4, 2004
316
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San Jose, CA
I was thinking about, if this repair platform/panel hacking actually gets through, to have these stations in a relatively remote and isolated location of a map, so possible exploits could be avoided. If you need to repair your raptor, you go to X mountain and repair it there and go on your way.
 

Peter Carlson

XMP Programmer
Sep 4, 2003
275
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One thing I wish I'd done in XMP was make it so that driving over a dropped artifact would put it in the possession of the driver.
 

Sir_Brizz

Administrator
Staff member
Feb 3, 2000
26,020
84
48
WEll not having repairable vehicles in XMP seemed VERY odd to me because I expected it to have it. Although, I also expected it to have air vehicles...

Personally, I think it was a bad decision for U2XMP because you could be driving to an undefended energy source and lose 50% of your health on "scraping" damage.

Maybe it won't be an issue in UTXMP...
 

Mantik

Master Beta
Apr 2, 2004
1,029
0
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Philthy
Sir_Brizz said:
..you could be driving to an undefended energy source and lose 50% of your health on "scraping" damage.

But that's half of the fun :(

I used to love hogging the raptor on Sirocco and just kamikaziing into the other teams defenders and node for no apparant reason, respawning and doing it again. It's just damn good fun ;P
 

Mantik

Master Beta
Apr 2, 2004
1,029
0
0
Philthy
Peter Carlson said:
One thing I wish I'd done in XMP was make it so that driving over a dropped artifact would put it in the possession of the driver.

It's not too much of a problem really, but that would be an awesomely handy feature. The biggest problem with the vehicles/arti combination is gutblowing an artifact carrier. Sometimes the arti gets stuck in the vehicle and you can't really return it unless you blow it up and then run over the artifact, or keep the raptor alive long enough for it to return home on it's own. Or sometimes it follows you around inside the raptor, it looks as though the artifact is sitting in your lap, but in fact it's still where the gutblowee died, so if an opponent happens to run over that area by chance even without the artifact looking like it's laying there, they will pick it up. I've done it a few times and thought "O___o mk.."
 

GotBeer?

The nozzle is now calibrating
Mar 10, 2004
2,862
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36
57th State
I like the idea of having to get out to pick up the arti, like you do to change from driver to gunner. This gives the other team a better chance of returning it, instead of a boosting Raptor grabbing in on the go. Plus, it's easier to hit a stationary target.
 

Dragon_X

XMP Beta Tester
Oct 1, 2003
252
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i agree with fireball about agreeing with GB, and also i dont like the whole repairing, its more fun to know you can blow up
 

WolfmanK

Puppet Master of BBF
Mar 28, 2004
291
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Webster, NY
wolfmank.blogsite.org
Repairing definatly isn't part of XMP as we know it.... that doesn't mean the game shouldn't evolve... but to start I'd like to see it as close as possble to that way it is/was, at least to start with.

If they are to be repairable it should be a tech who leaves repair packets or something along those lines in my opinion...