I disagree. Creating just a weapons mod, means that there will be tons of annoying punks that complain everytime SS puts more realism into the game. --- Which is what happened with UT INF.DEFkon said:Personally i'm hoping that the team takes a path similar to how Infiltration did in the begining. Simple small changes over realtively small periods of time (every few months iirc) INF started as an extra weapon mod for Unreal, and i have very fond memories of just runing around in typical unreal DM using "real" weapons. Right now i'd just like to see something like that for HL2 (single & multiplayer). Just give us some "real" weapons ( man i'd take any AR over that combine rifle thingy anyday) and give us some ironsights. ( yurch's got a nice little experiemental mod going). That would be a perfect entry into the realm of HL2 mods. Give the HL2 community a chance to get used to the idea of using Iron Sights, and "realistic" weapons other than what passes for realism in CS:S.
While it doesn't need to be perfect (we are all very eager for a release), I think it would be better if SS's first release gave a good indication of the kind of realism they want ingame. I would hate to take a step backward in realism going from UT:INF to HL2:INF.