Infiltration for good old unreal tournament is "over" the new engine will be half life 2, everything will re-made from scratch and I'm sure it will be great.
But im really concerned about release dates here, 2.9 took ages to complete, the end product was awesome, but how long did it take? 3 years almost? to long to remember.
When searching for something completly diffrent on google the other day I happend to stumble upon an old infiltration news post, i think it was from 2002(long time ago anyway) stating that "2.87 is nearly complete, just fixing some bugs and then it'll be done"
then why wasnt it released?
Did everyuthing have to be perfect? or did you keep implementing more features(just one more thing).
Those of you who are familair with linux and open-source undoubtebly know debian, one of the major things that stop new potential debian users is the fact is that it's updated so infrequently.
What this is all getting to, why dont you guys release more open "unfinished" beta's instead of waiting forever to release one major update, while 10 minor could have been released in the meantime.
My fear is, that Infiltration 3.0(to give it a name here) will take just as long as 2.9 took, by then only old-style computer geeks remember unreal tournament, wich is by then long dead and decapriated, and with it, so is infiltration.
All infiltration players have switched to other games and mod for UT2k7, half life 3, and quake 4.
And ofcourse, seeing the lack of intrest for the project, most of the developers will go off and make something that will actually be played/used by people.
I know this is all volunteer work, and i apreciate it alot, and this is more of a suggestion then critism, but i really fear that infiltration will be dead before you know it if the current rate of releases are kept up.
But im really concerned about release dates here, 2.9 took ages to complete, the end product was awesome, but how long did it take? 3 years almost? to long to remember.
When searching for something completly diffrent on google the other day I happend to stumble upon an old infiltration news post, i think it was from 2002(long time ago anyway) stating that "2.87 is nearly complete, just fixing some bugs and then it'll be done"
then why wasnt it released?
Did everyuthing have to be perfect? or did you keep implementing more features(just one more thing).
Those of you who are familair with linux and open-source undoubtebly know debian, one of the major things that stop new potential debian users is the fact is that it's updated so infrequently.
What this is all getting to, why dont you guys release more open "unfinished" beta's instead of waiting forever to release one major update, while 10 minor could have been released in the meantime.
My fear is, that Infiltration 3.0(to give it a name here) will take just as long as 2.9 took, by then only old-style computer geeks remember unreal tournament, wich is by then long dead and decapriated, and with it, so is infiltration.
All infiltration players have switched to other games and mod for UT2k7, half life 3, and quake 4.
And ofcourse, seeing the lack of intrest for the project, most of the developers will go off and make something that will actually be played/used by people.
I know this is all volunteer work, and i apreciate it alot, and this is more of a suggestion then critism, but i really fear that infiltration will be dead before you know it if the current rate of releases are kept up.