More on OA. Not too good news i'm afraid..
http://forums.bistudio.com/showthread.php?t=101409
Read the first post. Note point 6.
http://forums.bistudio.com/showthread.php?t=101409
Read the first post. Note point 6.
6. Why is it impossible for a trained soldier to slowly move around a corner and steady his weapon aim? Close quarter combat is still to clumsy. I press SHIFT to slow down and use 'a' or 'd' to strafe while looking down the sights, and my gun is bopping up and down, back and forth like being held by an epileptic soldier. Slow TACTICAL movement with constant eyes on target should really be possible, somehow. Your animation ist just totally overdone. It feels wrong and it is.
I am again (as I was with Arma1 and Arma2) stunned how a game developer cannot find this flaws when playtesting there own game. Seriously. This is the 4th generation of your game (not counting VBS)... You have all the shiny stuff in there, masterpiece of open world fun.
Yet you miss such most basic things.
I just cant comprehend.