No what i ment was that they should make the clunky movement less clunky, like i wish they would, not that they have.Hey ZEEP, where did you read that please?
It seems to me that ACE2 focus on new features instead of fixing CQC issues. SLX tried it but you still can't fight in a house with it, can you?
Not really. Just have a go with the SMG's and see if you find they react like their real life counterparts. They don't.in red orchestra id say guns are made to be realistical and not balanced, those with MG will certainly score the most kills as it really mows down the troops, if one can find a good spot. it is nearly impossible to advance on an mg from the front. and the kar98 rarely wins in close quarter battles due to its reloading time between each shot (or you need to be a good shot). but a garand with the semi-automatic ability is an acceptable close quarters weapon.
i dont feel that they have balanced the weapons out, id say they tried to make them like their real life counter part. but since its two sides against eachother each with certain number of different roles(weapon and function) available to choose from. so it equals out in the end, since there cant be 1 full team of the same role.
I personally had no problem with RO going payware.the only bad part is perhaps that red orchestra started out as free but then became a pay game. and i didnt see that much of a difference between the two when red orchestra was first launched as retail. other then that some of the maps i loved had dissapeared. so now i only play the darkest hour mod for it.