(because of the WIP Screenshot Thread I hope I am right to post that stuff here... )
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Hey, Greetings to all UT Fans out there. Some of you might wonder why the pack is not released yet. Well, the developing time is simply much longer than anyone of us expected before, but we are making a good progress and .. I say it carefully.. we are nearly finished (at least in contrast to the developing time since July last year).
But this is not supposed to be a wall of text, some new screens from what you can expect at the end...
Classic Industrial Action, what would UT be without that stuff?
And even more icy-snowy themed maps...
Some "Jungle warfare" action is also waiting for you, shoot each other on a tropicial island
Thats not all...want to explore a noble mansion? Then this map is for you
Enough of Deathmatch. Whats with CTF? Here we go...
Editor Dave also offers a new multiscreenshot of his single player map
And ... could it be possible? Yearh, even an Assault map will be included
After those mostly new related maps, some bullet points about the mappack:
* Over 15 maps, mostly Deathmatch, but also some CTF maps
* "special" extra maps like the already related Single player map, a Rocketjump/Bunnytrack and even an Assault map
* the maps range from different sizes and kinds of gameplay
* Welcome some UT3 gameplay elements, as like the Armor system, this even includes the Anti-Headshot helmet.
* new and overworked UT3 like powerups, like the Damage Amplifier, the Berserk Powerup, Invisibility and the Nanoblack Battle Suit
Mappack Mappers: --=Aalexanderrr=--, Creavion, editor Dave, FrozenDozer, GenMoKai, Mr. Tom, Rob_Master Builder, S´Calain
Scripting: Feralidragon (The Scripting Guru),
Special Mappack Supporter: proof (the guy with the green thumb/Udamage + Berserk Modell)
-----------------------
Hey, Greetings to all UT Fans out there. Some of you might wonder why the pack is not released yet. Well, the developing time is simply much longer than anyone of us expected before, but we are making a good progress and .. I say it carefully.. we are nearly finished (at least in contrast to the developing time since July last year).
But this is not supposed to be a wall of text, some new screens from what you can expect at the end...
Classic Industrial Action, what would UT be without that stuff?
And even more icy-snowy themed maps...
Some "Jungle warfare" action is also waiting for you, shoot each other on a tropicial island
Thats not all...want to explore a noble mansion? Then this map is for you
Enough of Deathmatch. Whats with CTF? Here we go...
Editor Dave also offers a new multiscreenshot of his single player map
And ... could it be possible? Yearh, even an Assault map will be included
After those mostly new related maps, some bullet points about the mappack:
* Over 15 maps, mostly Deathmatch, but also some CTF maps
* "special" extra maps like the already related Single player map, a Rocketjump/Bunnytrack and even an Assault map
* the maps range from different sizes and kinds of gameplay
* Welcome some UT3 gameplay elements, as like the Armor system, this even includes the Anti-Headshot helmet.
* new and overworked UT3 like powerups, like the Damage Amplifier, the Berserk Powerup, Invisibility and the Nanoblack Battle Suit
Mappack Mappers: --=Aalexanderrr=--, Creavion, editor Dave, FrozenDozer, GenMoKai, Mr. Tom, Rob_Master Builder, S´Calain
Scripting: Feralidragon (The Scripting Guru),
Special Mappack Supporter: proof (the guy with the green thumb/Udamage + Berserk Modell)