Time to clear a few things up.
bushwack said:
As for Rav2 being a 'quick fix' and for its realism, there are those among the INF community that have actual REAL LIFE military experience, and noone seems to take EXPERTISE in place of OPINION. Opinions of armchair commandoes that get all thier information from TV, movies, books and the like.
There was only one reason why RA was put into making, and that was to suit the AFA, also known as The Armed Forces Association. The AFA, for those of you who have not been around long enough to know of them, are a clan made entirely of current and former military officers. The mutator, RA, was originally made by Yurch for the clan AFA, to make Infiltration more realistic for them. For military officers. When an entire clan of military officers sign off on a mutator as 'more realistic', I will believe that more than the claims of one or two people and their opinions.
bushwack said:
{incidentally, a LOT of the complainers and naysayers ive seen post here, have NEVER even bothered to play on MY server for more than a few minutes, so nice to see people using thier highly educated opinions to bolster thier claims of legitimacy in this day and age}
I'm glad you keep claiming that, since it's very obviously directed at me and may of the other naysayers. Unfortunately, it's wrong. I alone have put in three or four hours online with ra286, and quite a few more offline. I can't stand it, and I stand by my opinions. There are pretty things in ra286, but I do not like them. The wallclimb is bogus, needs to be completely redone. The explosions, while pretty, are not realistic to what I understand and have seen from footage of grenades, specifically INF's m67 grenade. If you want the video footage to try to copy it, I woul d be willing to look for it. The recoil, while reduced, has been reduced to a point that many feel is too much reduced...it feels even less than the regular INF's recoil to me, at least.
RA
was about making a more realistic Infiltration, backed by an entire clan of people from many different nations' armed forces. Terminator vision? Please. Full auto m16a2? Fun, maybe. But the current version used in the US armed forces (where I must assume this inspiration for Infiltration's particular model must have come from) does not have said feature.
bushwack said:
By all means come and decide for yourself about RA286, thats why we are BETA TESTING it, its never been final as long as it has been on our server, nor is it final yet, FYI there have been almost 20+ updates to the original since its inception when the server was known as PR1.{sometimes 2-3 updates per night even}
That's great, bushwack. Unfortunately, every new 'feature' that you seem to add detracts more and more from realism. With the current trend, only the CS l33t h@x0rz will like it in a few more 'betas'. What's next? A quick-action key to put silencers on your FAMAS? And ooh! How about the ability to add and detach your ACOG from your SIG or M16 in game? And please, please bring back the lazers, I think they make the game 100013% better and more realistic, but integrate it into ra286 this time, since we all know lazer weapons are the wave of the future.
Of course, there's the argument that "you don't have to use these new features, so don't complain!". That, unfortunately, is bunk. That's like playing on a server populated by entirely broadband users with only a 28.8 modem, playing CS without a aimbot, or playing on Vietnam without a scope: you're just giving the advantage to the other team. And it is a huge advantage, even more so in the latest ra286. With bandaging, 'zoomsight', and the new buckshot round, it makes competing impossible for those of us who want to stay 'pure', so to speak. It's like not rushing on a Vanilla inf server: you're not playing with the feature set that you were given, and you're not going to have a chance.
Bushwack said:
We are just testing Ra286 at the moment, so its somewhat dedicated to furthuring Duke and Toads efforts.
Just like it was 'only in testing' when it was still the clan's server? This is an aside from the ra286 debate, but BW, remember that it was not just you who ponyed up for that server. Other clan members contributed too. And regardless of how much you contributed, which we all were very thankful for, it was for
everyone. Being a server manager meant that you were the person to deal with the server
for us, not dictating
to us what was going to happen. Just like SW ponying up for the webspace and time on his hands to make the site, it was for everyone. When you took it over as your own personal fiefdom, that's where things fell apart. We were willing to try out ra286 for a few weeks at most, but most of us wanted RAv2 back, and you fought it, claiming we didn't know what we were talking about. You continue to incorrectly do that now. Don't give people false impressions, it's unbecoming of you.
On a positive side note, I'm glad you still like RAv2. Since there seems to be a large demand for RA servers in the NA time zones, I have a suggestion for you and your server (since it very much is now, and I would like to recognize the distinction between <P^R>1 and what you have now.) Maybe on nights that aren't specifically for new ra286 builds, you could bring back RAv2 for everyone over here craving it? It would certainly boot the server's reputation
As I end this, I would like to say I recognize that there is, and I do see some potential in ra286. I don't want people to get the impression that I totally hate that mutie. Some features I think could be very nifty,
if implemented correctly. The climbing feature could be very very useful, if it wasn't a powerleap. The 'focus' feature on the zoom could be useful, if it didn't give everyone a
2.8 times scope...which basically puts it in the realm of the original Infiltration 286's robar at min zoom. I'm glad there are now zoom restrictions...although I must admit I have not had a chance to test it with the latest versions, so I will hold off judgement on that aspect. The grenade blasts, while cool, did not improve on their realism. If you would like, I would be happy to try to find my video again of US army soldiers demonstrating the use of the m67. The criticals could be interesting, if there was a very obvious pattern to why they happened, rather than at random (which is what i was told, I may be mistaken, so please don't take it as gospel
). If the "focus lock" is removed, and the recoil put back up at least some, it would further improve the situation. However, my negativity and trepidation concerning each version is that other, even more unrealistic things will creep in, I feel that ra286 will not ever be able to match the level of
realism that RAv2 brought to the table.
I am not here to play infiltration for the features, nor the gametypes. I am here because it strives to be the most realistic game out there. It pushes the boundaries in realism all over the place. Hell, I remember the heated debates over whether or not a HUD Radar was acceptable ingame (bet some of ya didn't even know INF had that, did ya?
). Realism won out there. Same with weapon handling...from iron sights in a day of conefire, to now free movement and sight misalignment in an age of sprite sites, infiltration and the community (with much props to Yurch for his work in continuing that) has strived for the most realism possible. I firmly believe that ra286 is taking this a step back, and is something that duke and everyone else working on it should take a firm look at it, and ask themselves what exactly they are trying to accomplish. A more fun game? Fine...but leave it aside from bringing the most realistic experience you can get. The standpoint of "I think it's real" is hard to define, but I can firmly say after playing this game since it's UT conception, and actively foruming here for more than two years, I think it's real...but it's less real than RAv2. I feel like I'm playing The Third Reich, Infiltration Edition crossed with America's Army, where things kind of seem real, but there's something wrong, something not quite believable or feasible. I'm not outright asking for changes, since it's very obvious you do not care about community input for your mutator (except maybe a very small cadre of loyalists), but I impore you that are making decisions on this: take out the garbage, fix the unrealisms, and focus on bringing us, the community, a game that is "As real as it gets". If you want more players, make it realistic...and they will come