fresh&minty said:Wow, you obviously were never any good at quake. What about single beat, double beat, and half beat strafe jumps to build momentum...
Parser said:Hay guys, don't forget that people like these amazingly talented spotty teenagers own the entire world and that we are their righteous slaves in every respect because they're obviously elite by posting on a PRO FORUM. HURR.
JaFO said:Back to the original argument ? Ok ?
// --
Right .. my two euro-cents as a total n00b like some would say.
The sniperrifle-class of weapons are supposed to be used as long range (near) insta-gib weapons. Any other damage-level makes them useless.
They need the extreme slow weapon-switch time and RoF to create the 'oh **** I missed'-feel such a weapon requires. This also would allow anyone catching the sniper from behind to do some damage before he manages to switch/reload. Another advantage is that it removes the sniperrifle from the list of weapons that can be used succesfully at short/medium-ranges. Again this is something an experienced player ought to know already. For anyone else it's a short and bloody lesson in the proper use of weapons.
Also consider the fact that without the slow switch the sniperrifle-class essentially acts like a free scope for any weapon. Something that allows weapons to be accurate at distances far beyond their original design-parameters.
Given the range of this weapon some type of shot-location-indicator is needed so the newbie targets at least know they were hit by a valid weapon instead of someone using cheats.
It won't do anything for the players that know how to play as a sniper.
It will remind the newbie players using this weapon that their target may be aware of their location and they should be considering a retreat (like a real 'sniper' should).
Last but certainly not least :
If the 'goal' of the game is supposed to be 'in-your-face' combat ... then the sniperrifle-class is the first weapon that should be removed, because it is anything but 'in-your-face'.
Stilz said:GB2INA
_Zd_Meelobee_ said:damn...what's with all these 2 post-people thinking they know it all?
I'm sorry sir, but English isn't my native language so I don't understand all these abbreviations.Stilz said:GB2INA
Another example of the dim-witted pro. Just because you can mop the floor with a pub doesn't mean you know it all or can force your opinion down the throats of others. I don't know why RO's haven't flown around the place yet. As hal explained, flaming isn't tolerated here.Stilz said:GB2INA
and its making me confused, i thought LG meant 'lightning gun', so what is 'LtG' ?Dangerous with a LtG. NOT LG!!!
Yes... good players concerned about the outcome of a new game must be noobs. I see xmp in your sig, did your quality beta input help that game become the shimmering gem of a huge massive failure it was Let's all listen your advice because it obviously works.The Jackal-XMP said:Ive been thinking the same thing. All these noobs. It's like a noob infestation.
The Jackal-XMP said:Ive been thinking the same thing. All these noobs. It's like a noob infestation.
Then show your concern FOR THE GAME and leave the people and their opinions out of it. I see you attempting to mock XMP. Way to go, you can mock a game that is leaps and bounds beyond anything available right now tactically.fresh&minty said:Yes... good players concerned about the outcome of a new game must be noobs. I see xmp in your sig, did your quality beta input help that game become the shimmering gem of a huge massive failure it was Let's all listen your advice because it obviously works.
People are more likely to listen/side with a nice person than an argumentative person, regardless of how accurate their points are.Just because a person is arguementative doesn't invalidate thier points, on the same note, just because somebody says something in a nice way, doesn't mean they aren't a total idiot.