1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

UT3 Prometheus

Discussion in 'Content Releases' started by Mouser, Sep 1, 2009.

  1. Mouser

    Mouser New Member

    Joined:
    Sep 1, 2009
    Messages:
    4
    Likes Received:
    0
    Name: Prometheus

    Version: Version 3

    Compatibility: UT3 Patch 2.1

    Description:

    Prometheus is a single player mission based co-op game in the spirit of Portal and Mirror's Edge. You'll be bending the laws of Einsteinian Physics by entering a Quantum State that will allow you to play the game with your past, present and future selves to accomplish your goals as set forth by your employer.


    Comments:

    A completed storyline with three new levels.
    New awards to be earned.
    New custom textures.
    New custom meshes.
    New custom animations.
    New custom weapon.
    New custom layering music system.
    New voice overs.
    New Epimetheus menu with active previews of what each quantum state has done before.
    Seamless cutscenes.
    Dramatic improvements to the quantum state character movement and firing accuracy.


    Screenshots:

    [screenshot]http://www.angelmapper.com/gamedev/ut3/prometheus/PrometheusLogo.jpg[/screenshot]
    [screenshot]http://www.angelmapper.com/gamedev/ut3/prometheus/Prometheusv3_1.jpg[/screenshot]
    [screenshot]http://www.angelmapper.com/gamedev/ut3/prometheus/Prometheusv3_2.jpg[/screenshot]
    [screenshot]http://www.angelmapper.com/gamedev/ut3/prometheus/Prometheusv3_3.jpg[/screenshot]
    [screenshot]http://www.angelmapper.com/gamedev/ut3/prometheus/Prometheusv3_4.jpg[/screenshot]
    [screenshot]http://www.angelmapper.com/gamedev/ut3/prometheus/Prometheusv3_5.jpg[/screenshot]
    [screenshot]http://www.angelmapper.com/gamedev/ut3/prometheus/Prometheusv3_6.jpg[/screenshot]
    [screenshot]http://www.angelmapper.com/gamedev/ut3/prometheus/Prometheusv3_7.jpg[/screenshot]
    [screenshot]http://www.angelmapper.com/gamedev/ut3/prometheus/Prometheusv3_8.jpg[/screenshot]
    [screenshot]http://www.angelmapper.com/gamedev/ut3/prometheus/Prometheusv3_9.jpg[/screenshot]
    [screenshot]http://www.angelmapper.com/gamedev/ut3/prometheus/Prometheusv3_11.jpg[/screenshot]


    Credits:

    Prometheus is:
    Rachel Cordone - Creative Director, Programmer, Designer
    Jos Hendriks - Level Designer, Environment Artist
    Mike Brainard - Environment Artist, Concept Artist
    Aaron Clifford - Environment Artist, Technical Artist
    Glynn Smith - Lead Environment Artist
    Tobias Danbo - Environment Artist
    Vadym Flinta - Environment Artist
    Artem Rynkovoy - Environment Artist
    Tobias Frank - Character Artist
    Nathan Fulton - Character Artist
    Jorge Gecov - Concept Artist
    Glenn Storm - Animator
    Treadster Media - Cutscene Animator
    Danny Saiz - Music
    Mike Jones - Sound Designer, Audio Engineer
    Robin Arnott - Sound Designer
    Todd Agnello - Voice Actor
    Kevin Paez - Voice Actor, Audio Engineer
    Dana Detrick - Voice Actress
    Mark Chandler - Marketing/PR, Industry Relations, and Imperial Advisor


    Homepage:

    http://www.angelmapper.com

    Download:

    http://www.fileplanet.com/204563/200...nfo/Prometheus

    http://www.filefront.com/14441299/Prometheus_v3.zip/
     
    Last edited: Sep 1, 2009
  2. vybz

    vybz New Member

    Joined:
    Apr 2, 2008
    Messages:
    138
    Likes Received:
    0
    will give ago sometime, would want to try it more if i had a better idea of what this is abouter
     
  3. Darkdrium

    Darkdrium 20% Cooler

    Joined:
    Jun 6, 2008
    Messages:
    3,239
    Likes Received:
    0
    We have found Environment artists then? :) Great, I shall download again. I hope this time I can divide by zero :D (If it's still there as an award.)
     
  4. ambershee

    ambershee Nimbusfish Rawks

    Joined:
    Apr 18, 2006
    Messages:
    4,519
    Likes Received:
    7
    I love Prometheus (actually, I love a lot of Rachel's work xD). Shame I find it rather tricky - my sense of logic fails me working out most of the puzzles, haha.

    I'd love to see what would happen if a few additional, confusing mechanics were adding to the mix.
     
  5. G.Lecter

    G.Lecter Registered Tester

    Joined:
    Dec 31, 2004
    Messages:
    1,254
    Likes Received:
    3
    Awesome! I like the new MirrorsEdge style... :tup:

    /downloads... :D
     
  6. Bi()ha2arD

    Bi()ha2arD Toxic!

    Joined:
    Jun 29, 2009
    Messages:
    2,808
    Likes Received:
    0
    looks interesting, ill give it a try.
     
  7. Bi()ha2arD

    Bi()ha2arD Toxic!

    Joined:
    Jun 29, 2009
    Messages:
    2,808
    Likes Received:
    0
    i just had a go on this. the idea is great, but the game is somewhat buggy. i just played the 3rd level like 10 times and the last 5 trys my 4th quantum state randomly died. weird stuff like that happened multiple times.
     
  8. Darkdrium

    Darkdrium 20% Cooler

    Joined:
    Jun 6, 2008
    Messages:
    3,239
    Likes Received:
    0
    "E:\Mes Documents\Downloads\Prometheus_v3.zip: CRC failed in Prometheus\Published\CustomMaps\PRM-7-Parallel.ut3. The file is corrupt"

    Okay... I'll try downloading again (Filefront.)
     
  9. Angel_Mapper

    Angel_Mapper Goooooooats

    Joined:
    Jun 17, 2001
    Messages:
    3,532
    Likes Received:
    3
    Can you tell me exactly what you do so I can reproduce the issue?
     
  10. G.Lecter

    G.Lecter Registered Tester

    Joined:
    Dec 31, 2004
    Messages:
    1,254
    Likes Received:
    3
    Just finished it... and loved it... :D At first it was a bit tricky to get Epimetheus replay-runs on time, but I never had any serious problem once I knew what I was meant to do. This version is indeed far less buggy than the previous ones... :tup: I had some issues a couple of times with Gambit's 4th quantum state too, but I don't really know what I did... :rolleyes:

    I'd have liked to make a level for this but I'm back to university soon... :( Had an idea for a Epimetheus map in which you'd have to kill another quantum state to finish it! :D A mission about taking some sort of bomb and carrying it to an objective by throwing it from one quantum state to the next one would also be a nice one to play... Weapon throwing may also have potential... ;)

    Subtitles acted a little weird btw... :p

    Downloaded it twice from FileFront and I got the same error. FilePlanet mirror was fine...
     
  11. Angel_Mapper

    Angel_Mapper Goooooooats

    Joined:
    Jun 17, 2001
    Messages:
    3,532
    Likes Received:
    3
    What is the 4th state's path and about where does it die?
     
  12. Darkdrium

    Darkdrium 20% Cooler

    Joined:
    Jun 6, 2008
    Messages:
    3,239
    Likes Received:
    0
    FilePlanet: Page cannot be found.

    ARGH

    OK, AM has the link on her website, but damn I have to wait 30 minutes. This is gayplanet. See you later.

    Oh thank you ModDB. Why wasn't this posted?
     
    Last edited: Sep 1, 2009
  13. G.Lecter

    G.Lecter Registered Tester

    Joined:
    Dec 31, 2004
    Messages:
    1,254
    Likes Received:
    3
    My 4th quantum state didn't die, but at least one of the other states got stuck somewhere and was forced to stop and try again... I think I was heading for the lift but I don't really know since they were among my first attempts... It's not the same bug as Bi()ha2ard's one I guess... :rolleyes:

    The FP link from Rachel's homepage worked for me... ;)
    [Edit: beat me to it... :D]
     
    Last edited: Sep 1, 2009
  14. Angel_Mapper

    Angel_Mapper Goooooooats

    Joined:
    Jun 17, 2001
    Messages:
    3,532
    Likes Received:
    3
    Ok, thanks. :) Yeah, we're hitting up against the limits of UnrealScript for the accuracy, I can't get them 100% accurate without an engine license. The best way is to give everything a few seconds leeway before hitting switches etc.
     
  15. Leo(T.C.K.)

    Leo(T.C.K.) Well-Known Member

    Joined:
    May 14, 2006
    Messages:
    4,689
    Likes Received:
    29
    The filefront mirror has bad CRCin map 7 parallel.
     
  16. Numb51

    Numb51 New Member

    Joined:
    Feb 3, 2008
    Messages:
    100
    Likes Received:
    0
    I love the clean look!
     
  17. Angel_Mapper

    Angel_Mapper Goooooooats

    Joined:
    Jun 17, 2001
    Messages:
    3,532
    Likes Received:
    3
  18. Bi()ha2arD

    Bi()ha2arD Toxic!

    Joined:
    Jun 29, 2009
    Messages:
    2,808
    Likes Received:
    0

    well once i didnt see them dying but they just didnt arrive where i was waiting. then at a later try i went down the lift to "park" my 4th quantum state at the button. as i was waiting i was jumping up and down in the lift and the lift just happened to start going down when i was in the air. i fell down (survived) and pressed the button, then fastforwarded to play #5 of me.
    when the lift went down and my self no 4 fell down it died from falldamage.

    and then on my later trys where i didnt fall down the lift with #4 when i was running to the lift with #5 and waited for #4 to arrive i heared the "landing" sound in fast repetition like you do when you get stuck on something and then suddenly #4 was lying dead at the lift door where i waited for the door to open when i played that quantum state. that happened for all the next trys and i eventually gave up.

    ill maybe give it another try tonight.
     
  19. brian edge

    brian edge New Member

    Joined:
    Apr 30, 2009
    Messages:
    76
    Likes Received:
    0
    Those levels look really nice. Is there any chance we could see the concept art? :)
     
  20. Bi()ha2arD

    Bi()ha2arD Toxic!

    Joined:
    Jun 29, 2009
    Messages:
    2,808
    Likes Received:
    0
    ok had another run (played through it all this time) and this time it didnt happen. however a couple of times the quantum states werent always accurate when they were acting on their own. for example the level where you have to escape from the prometheus tutorial chamber a quantum state once got stuck. instead of walking up the stairs it was running against the wall left of it. the same level in challenge mode my quantum states managed to fall down the small wall where you balance to pickup #3 and #4.

    also when you shoot with a quantum state and hold down the fire button you shoot like its supposed to be. but when that state then replays when you are in the next state it fires all the shots at once. if you don't hold down the fire button when playing that state it works like it should.

    but apart from that i have to say i really like your mod. its really creative and challenging. tho it can be frustrating when you are on the prometheus side and do a little mistake for example in quantum state 4 and you have to redo all the previous ones again.

    anyways, great work. can't wait to see more of the mod!
     

Share This Page