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problems?

Discussion in 'Unreal Tournament 2003/2004' started by Alyks, Aug 26, 2004.

  1. Alyks

    Alyks New Member

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    Whenever i play a map, there is always certen textures that, um, render wrong.
    for example, lets say there is a slice of darker texture, and a slice of lighter texture, it rotates betwen them like this:

    __
    Darker
    __
    __
    lighter
    __

    then as i move closer it does this:
    __
    lighter
    __
    __
    Darker
    __

    then when i am up close, it shows fine, this is realy annoying.
     

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  2. BooGiTyBoY

    BooGiTyBoY The ImPaCt-DaMpeNeD BooGeRaToR

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    I see what you mean...
    1) Try a newer set of Drivers for your card.
    2) Try updating to DirectX 9.0c
    3) Make sure you have the latest patch installed (3270)

    Sorry I can't help more but those are the "default" responses to a video problem.

    What kind of system specs/video card are you running. More info = more detailed answers. :D
     
  3. Alyks

    Alyks New Member

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    already done the above...
    ati radeon 9800 256mb
    amb athlon 2500+
    736mb memory
    latest omega drivers already
     
  4. Alyks

    Alyks New Member

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    maybe its anti-aliasing?
     
  5. Metakill

    Metakill Inhumane

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    Possibilities:
    Are you running in 16 bit mode? This causes overlapping textures to flicker at certain angles and distance.

    Do you have trilinear filtering turned off? This will cause sudden skips in texture quality at regular cutoff points.
     
  6. Alyks

    Alyks New Member

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    I am running at 16-bit color...
    let me try 32-bit
     
    Last edited: Aug 26, 2004
  7. Alyks

    Alyks New Member

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    Worked, thanks.
     
  8. Lise

    Lise Being a girl makes you kick more arse.

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    Yes. Modern games are designed to work in 32-bit color; 16-bit doesn't have the necessary levels of transparency and translucency to properly multitexture or operate complex lights. That, and it'll "stipple" as well - you notice how you can see color variation in each pixel? That's much harder to see in 32-bit color.
     
  9. Metakill

    Metakill Inhumane

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    The downside is that 32 bit will usually lower your framerate slightly, but with a good card its worth it.
     
  10. Lise

    Lise Being a girl makes you kick more arse.

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    If you have a GeForce 2 or better, it's only VERY slightly - most GPUs are built with 32-bit color in mind these days, in addition to the programs. Really, 16-bit was phased out of the industry in 1999 - if you're not running 32 bit these days, you're lying to yourself.
     
  11. Alyks

    Alyks New Member

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    Your mother told me to use 16-bit
    she said it gave me better frame-rates
     
  12. Lise

    Lise Being a girl makes you kick more arse.

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    Not sure where the "your mother" thing comes from... but if you're using a Radeon 9800 like you say you are, then you have so much horsepower already that the gain would be so slight that it isn't worth the massive decrease in graphical quality. Just an FYI for future games.
     

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