Whenever i play a map, there is always certen textures that, um, render wrong.
for example, lets say there is a slice of darker texture, and a slice of lighter texture, it rotates betwen them like this:
__
Darker
__
__
lighter
__
then as i move closer it does this:
__
lighter
__
__
Darker
__
then when i am up close, it shows fine, this is realy annoying.
for example, lets say there is a slice of darker texture, and a slice of lighter texture, it rotates betwen them like this:
__
Darker
__
__
lighter
__
then as i move closer it does this:
__
lighter
__
__
Darker
__
then when i am up close, it shows fine, this is realy annoying.