And problems with heat dissipation.limitations in feasible miniaturisation.
You can basically make something as fast as you want, but you have to be able to transfer the heat away from it or it will destroy itself.
And problems with heat dissipation.limitations in feasible miniaturisation.
That's because Mhz is an increasingly useless measuring stick for processing performance.
And problems with heat dissipation.
You can basically make something as fast as you want, but you have to be able to transfer the heat away from it or it will destroy itself.
What I want to know about piracy is why don't software companies (and by that I mean "anything besides games") put loads of DRM requiring absolute internet access and a client etc. etc. etc., but game companies do? You never hear about Adobe forcing you to install a program like Steam just to install Photoshop, do you?
I... what... wow. Shows how much I know.They do it a LOT. Heck, there's a lot of software out there that requires a dongle with a license key to be plugged into the USB ports of your machine in order to work.
if it was up to me, I wouldn't let anyone reply until they had actually read the entire 10 pages.
but it's not up to me, so I'm sure we will invariably get some people in here who think they already know everything about the PC piracy issue, and will repeat the same argument they pose in every single topic about it.
which is fine, I guess.
however, if you have any kind of opinion on the subject, then it's a disservice to yourself not to read the article. at least for new insights into the same old problem.
& that they have unrealistic expectations of just how much money they think they should make over & above the service they deliver or for the good of gaming in general.
That's because Mhz is an increasingly useless measuring stick for processing performance.
HOLY CRAP. I would buy this computer!Did you know that heat can be used to make ice.
I whant a gaming rig that makes strawberry ice cream.
Yummy
If I were developing a game and I found out that half of the people I give tech support to are pirates, I would be so pissed off that if my boss walked by and said "hey, how about on our next game we require them to be online at all times to completely verify their legal copy of the game?" I would say "F*** YEA screw those assholes! I could be making double my pay in bonuses if they actually bought the game!"
That's what the industry needs to figure out, they have tried DRM, ohh how they have tried, and it has failed consitantly and thoroughly, we've seen various DRM for atleast the last 20 years now, and all of it has failed misserably! it does not stop thieves and it never has.
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Its high time to try something else, the digital version of brute force has failed, so perhabs the answer is diplomacy? perhabs instead of punishing the customers, in a failed attempt to punish the pirates, they should be rewarding them? and working to boost consumer confidence? perhabs more people would buy games if doing so was hassle free, the quality control on the products was actually worth a damn, people felt they got a good service and a product worthy of its pricetag, and even, ghasp, if buying a game wasen't such a risk, if they could get their investment back if it turned out they bought a lemon..
Regardless, it sure as hell coulden't hurt them to try, it's not like their current solution is helping them one single bit, on the contrary, so what do they have to lose?
If you had read the article, you would have noticed that it addressed those issues pretty well. I'm just saying...
I think Intel is currently working on a processor with 6-8 cores.
As well as selective research lets it, of course.If you had read the article, you would have noticed that it addressed those issues pretty well. I'm just saying...
~Jason
The bigger issue is that the average high-level language (like C) and the IDE used by most developers (ie : Visual Studio) is not designed for multi-threaded/parallel processing of data. Never mind the debug hell for such things.The issue however is that the CPU is intended for the purpose of processing streams of data that will usually occur in a serial fashion.
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there's one problem ... DRM has not failed.That's what the industry needs to figure out, they have tried DRM, ohh how they have tried, and it has failed consitantly and thoroughly
Intel have already released 6 and 8-core processors. My machine has an 8-core i7.