official .50 projectile penetration fix !

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keihaswarrior

New Member
Jan 7, 2003
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keihaswarrior.home.icq
wow, that makes a lot of sense now. Thanks for explaining it. I can see now that this isn't really a problem since maps don't usually have multiple thin walls like in the test map. The walls have to be quite thin and just the right distance to fubar the penetration. I don't know shiat about code, but it would probably be a bunch of extra calculations that would bog down performance more for not a big gain in realism.
 

Beppo

Infiltration Lead-Programmer
Jul 29, 1999
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infiltration.sentrystudios.net
keihaswarrior said:
wow, that makes a lot of sense now. Thanks for explaining it. I can see now that this isn't really a problem since maps don't usually have multiple thin walls like in the test map. The walls have to be quite thin and just the right distance to fubar the penetration. I don't know shiat about code, but it would probably be a bunch of extra calculations that would bog down performance more for not a big gain in realism.

The performance and 'reliability' was the reason to use these simplified codes. The first version of the projectile penetration codes tried to move the projectiles thru the obstacle step by step till it finally went thru or reached its maximum distance. These steps were only one and later two unreal units 'far' and worked perfectly besides the dozens of checks that were needed to get thru and the fact that replication weirdness jumped in again. During the replication the digits of vectors are discarded if not replicated component value by component value and so the projectiles were able to stick to the same exact spot if hitting an obstacle in an angle. This only cause the digits were truncated due to the replication.

Again, the new version is way simplified, fits in 99% of the cases and performs much faster.
 

Kyle Kellahshehskee

[^..^]Kyle
Mar 3, 2004
228
0
0
Metro Detroit, Michigan
Can't seem to get the mut to work...

Howdy Folks,

I can't seem to get the new .50 cal mut to work in game. I have even raised it in the heirarchy of the muts that I have enabled (the muts heirarchy are Multimut, ProtoBots and then .50 cal), and I have yet to witness its new penetration power. Numerous times, I have lined up several bots that all/most should've fallen with one shot, but to no avail. Likewise, I've lined up shots on the Tuscany map where the bots on patrol at the villa are partially/wholly behind one of the upper story pillars/walls, I fire the round, it hits the pillar or wall, and there it stops. The bot just gives me the finger in response, and shouts out "Nyah nyah!" Rude bots!

Any suggestions?

Yours,
Kyle
June 10, 2004



:)