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As far as the CTF modes go, basically you're looking at an
attacker/defender playing style. Team 0 will always be the defenders
and Team 1 will always be attackers. Our game modes will automatically
switch out the UT CTF flags, and you can set this style of play up in a
variety of ways. The classic style is having the attackers spawn at
their "flag", go retrieve the opponents "flag", and get back. Or you
can spawn the attackers in one location, have them find the defender's
"flag" then extract from another location. Best thing to do is prevent
the defenders from spawning at their flag so the attackers have an
opportunity to retrieve the item. Also, our game modes will include
support for the attacker flags to be a few different "extraction" meshes
rather than the typical flag. UH60 helicopter, Hummer, 5-ton truck, red
smoking flare, or the zodiac as examples. But of course these won't be
available until 2.87 releases.
Hope this info helps. Feel free to pass it on.
_________________________________________
Warren
President
Sentry Studios
www.sentrystudios.com
jwarrent@sentrystudios.com
Project Coordinator
i n f i l t r a t i o n
www.planetunreal.com/infiltration
jwarrent@planetunreal.com
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