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Apr 21, 2003
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Team speak? Shouldn't work when speaking with living players, only dead with dead, or living with living.

Lan? They is nothing to do against that.

But the living with dead chat have to be limitted somehow, without to deactivate it completely. Cuz ghosters behave not always friendly.


What other ways you mean byside what I said?
 

Lt.

Elitist bastard
Aug 11, 2004
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in urban Michigan(mostly)
*comes rampaging in from OT*

Psychomorph said:
"living with dead chat have to be limitted"

@soccer-mom,
the point is that the not-so-nice cheaters cannot be limitted, in this case the cheaters can simply play at 2 computers located side by side in the RW. that cannot ever be stopped, so limits make little sense and serve only to damage the playability for people that are just trying to have a good time.


to link your 2 posts into 1 cohesive statement, since you dont get it.


'limiting makes no sense' because 'They is nothing to do against that'​




IMHO an option to squelch a player might be all that is needed.
a 'mutate bustghoster' command, anyone? :lol:
 
Apr 2, 2001
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Frankfurt/ Germany
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Psychomorph said:
Team speak? Shouldn't work when speaking with living players, only dead with dead, or living with living.

'Shouldn't' might be an honorable whish but it does and always will with outside game tools (which are now the only way for good communication anyway)

I don't think anybody complaining about ghosting herem, does really shut up in clanwars when dead... me included ;)
 

- Lich -

New Member
Jul 1, 2004
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Nukeproof said:
I don't think anybody complaining about ghosting herem, does really shut up in clanwars when dead... me included ;)

Well, I hope you are wrong here. <Edit deleted some stuff>

I saw the effects of the discussed mutator on gd eas yesterday, and I must say I like it. For example it makes the player not switch to third person view when he dies, so he cannot look around to find the guy just killed him.
 
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Apr 2, 2001
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Improving the situation awareness is the whole point of TS. Literally everybody I played with reports when and where he died and usually where he got shot from (if known).

That's the whole point of organized and tactical movements especially in EAS or DTAS. If clans claim they don't do it, I simply don't belive 'em... that's just common sense. (so in fact you talk while dead)

Real ghosting isn't possible anyway and its all good. It would be alright with me, if the screen dropped black immediately when dead till next round but it would be quite boring in public.
 

Cleeus[JgKdo]

because respawns suck
Jun 8, 2002
798
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Before EAS we didn't do it. Simple as that.

When EAS (and those ****ing respawns) came, it was impossible not to do it, so we even got a bit used to it.

But we are working on removing this bad habit and disciplining our selves.
 

Deathwalker[JgKdo]

All Hail to the Hypnotoad!
Nov 22, 2004
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I have to second Cleeus here.

Dead is dead and the JgKdo players are trying hard to follow this rule on TS.
As Cleeus said EAS with the respawn system made it necessary to talk while your dead, cause you were reborn after some seconds.
So sadly it happens now and then that we are reporting position to our teammates when we are dead. Its like a reflex :(
But thats definately not the rule. And we are trying hard to stop it altogether again.

Talking while being dead is definately not the point of organized and tactical movement.
 

Deathwalker[JgKdo]

All Hail to the Hypnotoad!
Nov 22, 2004
10
0
0
www.jgkdo.de
Nukeproof said:
So if the teamleader is down, he doesn't lead the team anymore?
Thats right. If the teamleader is down, he doesn't lead the team anymore. The next person steps in.

Nukeproof said:
You stop in a middle of the sentence '...contact at #*arrrgg"?

... my respect.

Thats the ideal. But thats quite hard to accomplish. So it happens that the sentence is completed. But there are no further explanations if the message was not clear enough.

The only thing a dead player is "allowed" to say is that he is dead.
 

- Lich -

New Member
Jul 1, 2004
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Well.
Dead ppl do not talk. I know that there are ppl not caring for this, but I do know 3 clans who do it like that, cause I played matches with them (a *I am dead* the max allowed). I hope there are more like that out there.
But it explains why I am often the target of indirect 40mm fire after I killed someone. When I read this I would never play a match with free ghost cam allowed again, at least with some ppl, not playing as real as it gets.
 

Derelan

Tracer Bullet
Jul 29, 2002
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- Lich - said:
Well.
Dead ppl do not talk. I know that there are ppl not caring for this, but I do know 3 clans who do it like that, cause I played matches with them (a *I am dead* the max allowed). I hope there are more like that out there.
But it explains why I am often the target of indirect 40mm fire after I killed someone. When I read this I would never play a match with free ghost cam allowed again, at least with some ppl, not playing as real as it gets.
"You talk too much for a dead man, you should be developing a good rigormortis right now."
 
Apr 21, 2003
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Europe
@- Lich -
Exactly.

But I think to have just a black screen when you die and have to wait some minutes is not that great.
Some kind of spectating should be, but not one where you fly and chat, or TS to living mates.

I think a movie like presentation would be kinda good. When dead, you get a 16:4 screen thing (you know, with black bars at the top and bottom).
And you can only have a over the shoulder looking camera, only with your team mates.
Looking from the behind, you can turn the camera (with the soldiers as the point you turn around) only 40, or 30 degrees, with the mouse.


If you die the screen should turn black. If insta death, you even do not hear the bullet, or explosion.
After some seconds having a mute black screen you start to hear the game sound and can chat, or you can go to the observing mode (as explained above). You can always go to the black screen again.
 

- Lich -

New Member
Jul 1, 2004
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Yes, of course. I like the fact Jgkdo server has free ghost cam enabled. Its fun, you can fly around, watch ppl play the game, learn some new things about tactics, or even get to know the map you are just playing the fist time. I think especially for new players that is very useful, and for the others it just helps to make the boring wait more interesting.

@ Der
Yes, I talk a lot for a living dead. I think if there was no chat while playing INF, I would have a lot less fun playing it.
 
Apr 21, 2003
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- Lich - said:
@ Der
Yes, I talk a lot for a living dead. I think if there was no chat while playing INF, I would have a lot less fun playing it.
Thats an iron law in MP, the 1st law. Just sitting there and playing with 'intellignt Bots' would be horrible, still better than offline, but horrible.

@Lich:
Yes, but the free ghost is problematic as we know.
An entertaining spectator mode is what we need, which can't be used as a cheat for others.


Thats why I mentioned the '30° turn behindview camera spectating', you couldn't warn the mate by observing his back and chatting (or Team Speaking) to him.

You would see just his front (in a flexible way), as he sees, but you would still see the soldier in 3rd person, which will let you enjoy the animations and the tactic of the player you spactating with.
I remember Americas Army, it has the so far best 3rd person animations, I enjoyed the hell out of spectating with the freecamera. I have tons of screens I´ve made there, cuz the soldiers looked so good.
Spectating in AA:O in 1st person view really bored me as hell, but 3rd person spectating was hell of fun.

That I would love to see in INF:Source, you would see what the player sees (no warning) and still would see the tactics and game play, just only from your mates. And you could enjoy the 3rd person animations, that you do not see during the active play in the full shape.


See the attached pic 1, imagine the spectating would be that way in INF:Source. You could observe and enjoy battles, but 'cheating' would be lower.
When the living player, you observe, uses a night vision, you can use the NV too, or maybe it turnes automatical on if the player does (pic 2).
 

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UN17

Taijutsu Specialist
Dec 7, 2003
675
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I was thinking of a Map that had a "Dead Man DeathMatch" area for people who get killed. For example, an 8 v 8 EAS map with only 1 LIFE per player. If you get killed in the Real Mission, you respawn in the DeathMatch area, which is a small map like Dockside where you can run around and play DeathMatch while the remainder of the team plays the Actual mission. This is easily accomplished with a moving spawn point. Game starts, 30 seconds later, all spawns are moved into the DeathMatch area. Ta da!

Alternatively, this is an idea I had for my map EAS-INF-BigEmptyRoom (Also known as Simulation 001): When you die, you respawn in your team's Operations Room where you can watch the action via Camera spots and give live intel to your teammates as if you were a high-tech intel officer. When certain conditions are met, like capturing a critical location, the Operation Room doors will open and a green light will flash, allowing those who died to enter through it and reinforce the team. The doors close in 30 seconds until the next Reinforcement objective is complete.

I think it's a genius idea. :)
 
Apr 21, 2003
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The idea is not that bad :D, but what would be with lag and the system, having one game and a nother too?

I personally wouldn't like to do so, cuz I would rather like to stay into the actual game, even if dead, than having a second input and kinda playing two maps. I would rather stay concentrated on the main game.

Games without respawn aren't boring when dead, when the spectating mode is entertaiing as I find the freecam in AA:O. But a not enjoyable spectating really kills and lowers the fun.
 

UN17

Taijutsu Specialist
Dec 7, 2003
675
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16
1) No you don't need 2 servers. The dead people have 30 lives and run around in a separate area of the map shooting each other. Kinda like what EAS is on GD these days. Mindless TDM! :)

2) "Respawns are bad" <- What? Your logic is flawed, ergo, your statement is invalid! ;)

I can play that game too! If you want to get into an argument about why Respawns are not bad, I'm free. But if you're willing to accept that my "controlled" respawns are better than the default "continuous" respawns, then we don't have anything to disagree on.