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Balton

The Beast of Worship
Mar 6, 2001
13,429
121
63
40
Berlin
Mister_Prophet said:
oh geez...

oh come on, we didnt have a nice "heated" debate since alexander and his cloudwars maps :D
btw. who deleted a few threads? mass? he's more hitler than the average buf admin(to zark: no, hitler doesnt work that way ;) )
 

Cursed_Soul

Now known as Luos_83
Jan 13, 2001
4,206
4
38
41
dordrecht
www.vladderbeest.com
[QUOTE='[RAGE]

#2 Here is another example of how you say we are wrong and dont listen, I think you may want to re-evaluate that. This is Cursedsoul1's comment on Atro-Deck

CursedSoul1
09-08-2004 12:57 PM EDT Rating: 1
hmm.. *sticks finger in mouth*
*holds it up in the air*
yup.

this map is a realistic 1.0 worth :)
both mappers dont know what the hell they are doing,
and even worse, they flame at everyone that tells them the truth.

Now you call me illiterate, most of you cant use the english language any better than us, as you can easily see here.

He refers to a realistic score of 1 and states its nothing less than the truth staight out of GOD himselves mouth.

Now go checkout Mr. Prophets review which was done after Cursed made his comments. I'm sick of seeing the lame comments and superior attitude of you european wanna bee's.

Once again Have a nice life and dont be a hater.[/QUOTE]

First of all.
Ive send an email to one of redfists flame-buddies explaining why i rated that map a 1.

And thats where our opinions crash.
Redfist his maps might have a decent gameplay, and for some gamers gameplay is enough,
But we wouldn’t buy ut, unreal, quake, duke nukem, doom 1,2,3 and so on if only the gameplay was good,

No it has to be nice and good looking as well.
And trough my and most other mappers eyes we see that redfist lacks knowledge and ability to make good maps.
Don’t get me wrong, I don’t have anything against redfist unless he makes a comment that totally makes no sense.
And I am sure he eventually will gain that knowledge and ability.

Redfist gave a lot of the best maps out there grades so damn low that they make no sense,
To make it worse, he tries to find a reason that also totally makes no sense, sometimes his reason to give a map a low rating is actually the ‘easter egg’ that makes the map so very nice.
I do notice that he finally understands that if he goes against the crowd (and with those I mean 80% of the nalicity people that agree with each other at most points) he will end up the outcast.

And yes, sometimes red makes a good comment, and if you would look trough the posts, you would see that I sometimes agree with red as well.
When I look at a map, I don’t look at gameplay alone, though very important, I look at the whole package.

Redfist doesn’t know how to align textures correctly, and loses points for that.
Redfist his botpaths are very basic and don’t need any thought of since most of his layouts are very simple.
Redfist his lighting… there isn’t almost any, and if there is, there is no lightsource, light alone doesn’t exist, it needs to come from something, like the sun, a lamp, glowing fireflies etc.

The choise of his textures are again very bad, they don’t look right together, or aren’t even textures that should be used for walls.
He doesn’t know how to make things fit into one genre/theme/atmosphere.
I agree, you have to try something different to be different, but there is a line between a rebel and just doing something.
I cant say redfist belongs to the first, since his entire maps are just made without thinking twice,
Without adding any decent detail that make the map solid, without adding those little things that can make a map worth while.


I gave him a 0.5 for a lot of reasons.
Also because he flamed at the good mappers and giving their maps low grades.
Now I am getting flamed because I gave a 0.5 to a map, that I honestly cant rate any higher compared to the top quality maps.
But redfist flames at tons of other maps giving them grades that they don’t deserve, but are you people mailing redfist about that? No.

If redfist makes a map that is really worth playing, and looks better than the ‘lets put water on the walls here’ maps he is making.
I even offered redfist my help since I do know everything there is about ued 2.0 and almost everything there is about 3.0
I gave him my email so he could contact me on msn, instead of that you people used it to flame at me.
And think of it, if I hated you or redfist, would I really take the time to explain all of this?

I don’t like redfists maps, and I explained why. This has nothing to do with him, but his maps.

And if you look at the comments redfist gets, you should know that I am not the only one.

And if you know the past me and a lot of others have had with redfist, you could understand that we are rougher against redfist, he called almost every good mapper dumb (and worse), comes with maps that have the quality of maps that where released in ut’s first year, they just don’t get near the quality of the ut maps that are released recently,

If he understands that, and actually put work in his map, he will get better comments, and if he finally respects criticism, and don’t start flaming at a person because they gave advice he would have been accepted a lot better.

And I don’t talk others down, unless they deserve it,
Like sending me that first email that had stupidness dripping off.
If it was a normal email, with normal words, and no friggin flames I wouldn’t react with the words 'little child' or something like that.
If a mapper has spend time in his map, and asks me for guidance, advice, help or god knows what, he can expect a small review of what I think of the map, but no lies, I tell them what others might think, or even better, I tell them what they would hear from their boss if they made a map like they did, this can be positive, but also negative, but always the truth.

Yes, for a lot of people mapping is just fun and it should be fun.
But if a map is there just for fun, don’t submit it to nalicity, because there are actually a lot of damn good mappers that will tell you whats wrong in the map, and most of the time wont tell you whats good.
This because a map is just as good as the worst part, and if a mapper would take the time to do something about the bad parts, his map eventually would look and play much better.
Again, I have nothing against red, and in my humble opinion the ratings I gave are right,
But that doesn’t mean that I hate him or his maps.
Its just a look at a map from my perspective, and the ‘rules’ or ‘ways’ of mapping for unreal.
I really do hope that redfist will see the light and make awesome maps,
This way redfist will get my respect and the respect from others.
And we got a nice good looking map to play as well.
Also, the difference between the reviewer and me where only about 4 points, (0.5 and 4.5)
If his map would’ve gotten a 5.5 or higher, I would gladly say that I am wrong.
But this time, I do feel that I am right.

I am sorry about that, since it pisses people off.
But if I learned one thing from mapping it is this:
You can never ever satisfy every person that plays your map.

That’s all I have to say for now.
Take care.
Yoeri – Cursed_Soul – Vleer.



come to think of it, its filled with lots of bs, but hey we all learn :)
i just rated that map a 0.5 becouse redfist doesnt learn anything at all and makes the same mistakes.

nuff said :)

also english isnt my first language, and unless I take the time,
I make a lot of typo's, sorry for that.
 
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ReD_Fist

New Member
Sep 6, 2004
1,404
4
0
65
Michigan
Well lets put it this way,I NEVER emailed ANYONE on nalicity accept masschaos
And I thought it was cool that you offered.
If the AHK dudes wanted to,then so be it,not my call.

Next,there were a few things wich I found That were very annoying with "atrodeck2k4"
after AHK put it on there server,one the water level wasn't high enough to get out fast enough in the heat of playing,Two,you had to squeaz through some crates,wich was another big hinderence,and some other things like a few walls and pilars you could walk through.
Now not ONE person here with so called experienced comments and lame scorers couldn't find or tell me these things,I found these out with one good session on a server,thanks to AHK for running it

Next,pure rediculas crap on those Q1 maps,first off they looked 100 times better than in quake,also when you say my bot pathing is poor I take it personly,but what do i know right?, but only if you knew,first of all I made some of those Q1 maps not resized for UT,so when you make bot pathing it was a nightmare to get right,because the maps wernt desighned for UT.But those bots all work allmost flawlesly.along with just tons of stuff i did to make them like the original,

Another map bot pathing is was very difficult to do was zonetube,but all these know it alls around here are so big headed all they do is go by the looks,however making those bots work in that map was awsome,i bet you couldnt do it.

And,just now that GEN II map all I ever hear around here is,oh but a redo should have improvments not just copy it,that map is the worst simplest redo of all time,NOTHING was changed accept removing the core and redoing it for "DM",nothing at all near as complex as redoing quake1 maps of wich I wanted to look exactly the same.You all seem to think it's just cut and paste,far from it,there were many aspects incorporated in those
"redos"
But again I didnt get any comments like"hmm seems ok but too small for UT"or "I think you shoulda used UT textures even though it wouldn't look exactly like q1",nothing at all just redo redo redo.

And EVERY map i have ever done the botting is done allmost perfect,even my dm 3pole level those bots go up and out a low grav zone naturaly,was very hard to get them to do that,I could move those lift exits or any item 1 unit away and they wouldnt do it.and again i never got any comments on the map idea,none.All because of looks.

And you think i don't take advice HELL I don't have enough time to make a new map,yet,and even on your map the best part IS the expolding barrels,but it looks like a typical ut04 map,the meshes and deco don't do a thing for me at all,it just looks generic.but i didn't go there and say "sticks finger in mouth,yep a 1" then post a damn 1,geez,then it's so daunting to you why I act so rebel.

then your comment on that ctf jumpad thing "lolz" "just lol" wtf is that?
and many other posts you do,nothing specific about the map.I would say I have never read a logical meaningfull comment from you about the map at hand.mabye an opinion or send them to a tutorial with no commited score.

Then that one long sentence comment you did on that ut04 fatuglymama map from AHK
that damn map was done ages ago all the walls were unlit,etc etc for the ut version
you don't think those guys know that !!!They redid it just the same as the one they did for ut,but it had movers,teleporters,triggered movers ,variuos secrets,and it was a quale1 redone map,but i didnt see any comment like "well at least you changed it around from the original,but it still looks awfull",no, you left some long ass sentence childish comment.so don't be pointing your finger to much.

Then you say my lighting sux,whats all the comments on your map say alot about?Hell I work on lighting like mega,theres more to it than you think,not just light sources,
i do have lightsources on the atroV2k4 level,but all you say is"has the same problems"
and it does have meshses in there,only as much as i wanted,you don't think i could have souped it all up?

and another thing,all these so called good maps i give low ratings,if your talking about altecomex,your right its a 2 on all accounts,it looks like a frickin cartoon,plays like crap,most stupidest map around.but check out achilies excelent map,or goos2k4 ,excelent map,but i saw you change your score there,i don't flame at all,but just because like you say 80% of the people say its good,doesnt make me follow the crowd,more crappy maps are aristocracy...PUKE,dumbest map around,all those coronas,terible gameplay,lets put it this way a best map or mapper is by vertigo,or lehmi,and that guy who did the cpb achilies,yes i do think,i do rate,and i will not follow.
and what you think is flaming is not.

Red_Fist out.............
 
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Zlal

New but not improved.
Nov 4, 2001
1,285
0
0
Exeter
"Now not ONE person here with so called experienced comments and lame scorers couldn't find or tell me these things,I found these out with one good session on a server,thanks to AHK for running it"
LMAO. Yeah, they were the only problems in the map. :rolleyes:
Look, some people pointed out loads of things that could be improved (in various places). I won't go over things now, but visually the map was A) a mess, and B)poor.
Gameplay wise, it was certainly not terribly bad, but it wasn't a revelation or score-saving. It was merely average. You may or may not agree with me, I don't care. But going around with the attidtude you have, it seems to everyone you think you map is the ****. And with that attitude, comes reputation and arguements.


Next,pure rediculas crap on those Q1 maps,first off they looked 100 times better than in quake,
No. They didn't.They looked identicle or worse than quake, which isn't good enough. They certainly did not look as good as other "good" UT maps, which tbh is the standard. If your map does not look up to scratch, it will not score high in that area, obviously. Surely you can see this?

also when you say my bot pathing is poor I take it personly,but what do i know right?, but only if you knew,first of all I made some of those Q1 maps not resized for UT,so when you make bot pathing it was a nightmare to get right,because the maps wernt desighned for UT.But those bots all work allmost flawlesly.along with just tons of stuff i did to make them like the original,
Totally BS excuses here - and yes, they are BS. Like I noted in the other thread, there is a difference between "This is not my best work" and "maps weren't designed for this game so was hard to botpath"
The fact of the matter is that regardless of layout, you can also botpath it. It doesnt matter what game it is (FPS wise) it's always, generally, going to have the same principles. The fact that the SP maps are being touted as DM maps is more alarming - SP layouts do not make good DM layouts and as such you can't expect a good gameplay score.
And make the bots like the original? whatever. I'm starting to lose my patience and any respect I had for you. Shear hypocracy and idiotcy.


Another map bot pathing is was very difficult to do was zonetube,but all these know it alls around here are so big headed all they do is go by the looks,however making those bots work in that map was awsome,i bet you couldnt do it.
Never challenge someone - if you are stupid/n00bish enough to do so, they other person is likely to be able to do it better than you and as a result and challenge is just pointless.
Sure, zonetubes may have required some more complex pathing, but that doesn't save the map, and it doesnt mean the map deserves more merit than it was given. Also, it's not exactly amazingly rare to find find this kind of pathing. Many maps have jumpads, etc. and a lot are pathed well.


And,just now that GEN II map all I ever hear around here is
errr....ok. A 4/5 year old map has been resurected. And people have comments from 4/5 years ago, when standards were different.
Look into things before you post.
And all you ever hear? WTF? Yeah, it's sat in the comments list for a few days.
:rolleyes:

,oh but a redo should have improvments not just copy it,that map is the worst simplest redo of all time,NOTHING was changed accept removing the core and redoing it for "DM",nothing at all near as complex as redoing quake1 maps of wich I wanted to look exactly the same.You all seem to think it's just cut and paste,far from it,there were many aspects incorporated in those
"redos"

I personally think that both that map and your maps are poor. So sue me.
You have to realise than that map is probably about 5 years old. Wow, you changed a few things.
It isn't a cut and paste job, no.
It's a cut, paste, rebuild job.



But again I didnt get any comments like"hmm seems ok but too small for UT"or "I think you shoulda used UT textures even though it wouldn't look exactly like q1",nothing at all just redo redo redo.
Funny, I thought I saw posts like that.
And it is a redo. And nearly a straight copy.
Again, read/think about things first, yeah?


And EVERY map i have ever done the botting is done allmost perfect,
:eek:
Ever the modest one, huh?

even my dm 3pole level those bots go up and out a low grav zone naturaly,
Some advanced botting, congratulations. But... errr... seems that other maps have this in too, and have been duely credited.
And besides, pathing isn't the largest aspect of mapping is it? Technically it is a good thing and is credited - but a cube could have perfect bots. It wouldn't save it.
I would probably put a large amount of money on your bots not being as good as you claim them to be.


was very hard to get them to do that,I could move those lift exits or any item 1 unit away and they wouldnt do it.and again i never got any comments on the map idea,none.All because of looks.
You fail to grasp that the map as a whole was just poor. And people did comment on the idea. It isn't clever, it isn't new. It's execution was below-average. I've seen much a similiar thing done better and worse.

And you think i don't take advice HELL I don't have enough time to make a new map,yet,and even on your map the best part IS the expolding barrels,but it looks like a typical ut04 map,the meshes and deco don't do a thing for me at all,it just looks generic.but i didn't go there and say "sticks finger in mouth,yep a 1" then post a damn 1,geez,then it's so daunting to you why I act so rebel.
No, it's not "daunting". It's the classic "these people don't like/agree with me, flame/argue/slander" and it happens everywhere on the internet and in RL. We've seen it many times before here - every half a year you seem to some new guy who thinks his maps are better than other do.
As for cursed's map, visually it was nice but pretty average yeah. Exploding barrels were interesting but gimmicky. It's probably give it a 6.5. It was above average and certainly a good map.


then your comment on that ctf jumpad thing "lolz" "just lol" wtf is that?
and many other posts you do,nothing specific about the map.I would say I have never read a logical meaningfull comment from you about the map at hand.mabye an opinion or send them to a tutorial with no commited score.

Heh, and you're one to talk, huh? You cannot say ANYTHING about this, especially not after porposingly going and rating the whole backcollection of Hidra's maps poor ratings with 2 word comments.
I think it's childish and petty how you've been digging up skeletons and people's maps from ages ago.


Then that one long sentence comment you did on that ut04 fatuglymama map from AHK
that damn map was done ages ago all the walls were unlit,etc etc for the ut version
you don't think those guys know that !!!They redid it just the same as the one they did for ut,but it had movers,teleporters,triggered movers ,variuos secrets,and it was a quale1 redone map,but i didnt see any comment like "well at least you changed it around from the original,but it still looks awfull",no, you left some long ass sentence childish comment.so don't be pointing your finger to much.

Another poor map.
The screenshot submitted with the map, iirc, probably put people off the map. That was a heavily idiotic thing to do.



Then you say my lighting sux,whats all the comments on your map say alot about?Hell I work on lighting like mega,theres more to it than you think,not just light sources,
:lol:
Says the master of... lets see... unlit walls as light sources?
Redfist, what you know about lighting equates to jack ****. Contrast, shadows, radious, brightness, choice of light, choice of location, picking suitable and complementry colours... yes. There is a lot more. And Cursed knows a lot more than you.



i do have lightsources on the atroV2k4 level,but all you say is"has the same problems"
and it does have meshses in there,only as much as i wanted,you don't think i could have souped it all up?

Yes, you have light sources. But white lights with a large radius' do not make for good lighting, obviously.
Also, sure, you may have not used a lot of meshes and that may have been your choice. But if someone made a map with more meshes and equal gameplay, that map would score more.
It doesnt matter what you wanted to do with it, it's the final product that counts and nothing before. It didn't look good, plain and simple.


and another thing,all these so called good maps i give low ratings,if your talking about altecomex,your right its a 2 on all accounts,it looks like a frickin cartoon,plays like crap,most stupidest map around.
Whatever it's flaws, they are certainly many more maps that are worse and more "stupid". I'd point to your maps to start with, but there are worse still.
It doesn't look cartoonish, but yeah, it looked inconsistant. It had shortfalls as far as gameplay was concerned but it didn't play like crap. It was an open map, perhaps too open. It was a above average map with lots of problems.
It just seems you have something against it.


but check out achilies excelent map,or goos2k4 ,excelent map,but i saw you change your score there,i don't flame at all,but just because like you say 80% of the people say its good,doesnt make me follow the crowd,more crappy maps are aristocracy...PUKE,dumbest map around,all those coronas,terible gameplay,lets put it this way a best map or mapper is by vertigo,or lehmi,and that guy who did the cpb achilies,yes i do think,i do rate,and i will not follow.
and what you think is flaming is not.

Though fairly opinionated, this paragraph is arrogant and ill-thought out. We are entitled to our opionions, you to yours. But when someone makes no sense, fails to see obvious things and sets out of a hate fueled attack/flame war against popular maps, it is rediculous.
You do make sense. But you also make so many stuid comments.
 

ReD_Fist

New Member
Sep 6, 2004
1,404
4
0
65
Michigan
" it seems to everyone you think you map is the ****."

Not at all. and also youl never find me to say it's better than,others work.
................
"No. They didn't.They looked identicle or worse than quake,"

wich is one of those unfounded comments,I still have Glquake installed,lighting much better from new engine,used detail textures added to the old ones.
.......................
"SP layouts do not make good DM layouts"

All those maps ALL were played DM as well,but your to young you wouldn't no how good they might be.BUT thats just me,and UT is a different game ,so mabye,
....................
"And make the bots like the original?"

What I meant or what you think or,is within the game in quake such as mover times,shooting walls,water levels,mover trigger types and timing.To make them work like they should without hanging up or get stuck in the new engine.
.................
"Sure, zonetubes may have required some more complex pathing, but that doesn't save the map,"

Agree,but people seem to stop at looks.
....................
"Some advanced botting, congratulations. But... errr... seems that other maps have this in too, and have been duely credited.
And besides, pathing isn't the largest aspect of mapping is it? Technically it is a good thing and is credited - but a cube could have perfect bots. It wouldn't save it."

Why didn't you say that then,now theres a comment that makes sense.
....................
"especially not after porposingly going and rating the whole backcollection of Hidra's maps poor ratings with 2 word comments"

Only AFTER many other posts and zeros and crap from him,you should of left them in to,and AHK,but he seems to get it now,I admit i purposly did that,but I originaly tried helping him on that one with the bad named mesh"the one that don't work,but no biggie now I only have two maps to collect zeros now uploaded here.
...................
"Redfist, what you know about lighting equates to jack ****. "

but you didn't look at the quake maps,you didnt look at tankcleaner.again more to it than you know.
..............
"Yes, you have light sources. But white lights with a large radius' do not make for good lighting, obviously."

Go look in the editor,another unfounded statment.
.......................
"It doesn't look cartoonish"

Reboot reboot hehe....
.........................
"fails to see obvious things and sets out of a hate fueled attack/flame war against popular maps"

that's why i got zeros,but ( I ) hate that map and other ones that are so called good,
it's not hate fueled.and I don't go post on the posters maps because i didn't like X Y Z map.
......................
"You do make sense. But you also make so many stuid comments."

now don't edit the damn "p" in there it's a quote.
...................
 
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Cursed_Soul

Now known as Luos_83
Jan 13, 2001
4,206
4
38
41
dordrecht
www.vladderbeest.com
As for cursed's map, visually it was nice but pretty average yeah. Exploding barrels were interesting but gimmicky. I would probably give it a 6.5. It was above average and certainly a good map.

took the liberty to remove the typo’s out of the quote

Let’s just say that I wouldn’t mind if the map got an 0.5 or a 6.5, sure a higher rating is always nice, but I don’t need a grade to do what I like doing.
I do listen to people’s comments, suggestions and even the flames,
And I won’t explode like those barrels when somebody gives me a bad rating.

I know what i did wrong in drathi, learned from it, and hopefully my next map will be better, or at least more satisfying to finish for myself.
What others think is a second, but I do want to impress people with what I build.

(And what I'm going to say now is not a flame, rant or whatsoever)
Most mappers set a goal themselves, better visuals, better layout, more awe, more original, more gameplay and so on.
And imho redfist doesn’t have a real goal besides making a map.
Well, he goes for pure gameplay.
While most eventually try to create maps that can be compared to the best ones out there, red doesn’t care at all.

You should try to create a map that focuses on visuals a lot more,
Aligned textures, solid look and feel, awe score, nicely worked out theme, light sources and that kind of stuff.
Just for the fun of it.

And I’m gonna quote redfist:

redfist found @ http://nalicity.beyondunreal.com/map_hub.php?mid=7705
09-05-2004 09:24 PM EDT
Like I said LB give yourself a break dude. I'm happy you learned something new, but next level send something after you learned 15 new things.
 

Kantham

Fool.
Sep 17, 2004
18,034
2
38
i was sure the name 'HIDRA' was needded to be mentionned there

once again , sorry for my speeling