Maybe core game somewhere between UT99 and UT2k4 movement. Then, a mod/gametype where extreme movement is added, ala super floaty 2k3 ult jump boost dodge jumping with maybe a little Titanfall sprinkled in.
Word. :tup:
Maybe core game somewhere between UT99 and UT2k4 movement. Then, a mod/gametype where extreme movement is added, ala super floaty 2k3 ult jump boost dodge jumping with maybe a little Titanfall sprinkled in.
I would like to see a system where there is no double jump, single jumping is higher (and maybe a quick tap just makes you jump lower or something), dodging and wall dodging are still in, and you can slip up steep slopes again. Double jumping, dodge jumping, and especially boost jumping all add to what new people have to learn before they can even start to compete at the game.
Word.I think its a very bold move by Epic. I just hope the community see sense when choices are made that they don't like. That's what mods, mutators etc are for!
..... and I've just reflected what you said in the above part of my post. You've made some good points.This is the main point I'm concerned about.
By making the game free, I'm pretty sure Epic are counting on UE4 licenses and their cut of market place content sales to make it worth their while.
Since everyone has to pay for access to the tools, I fear the days of being able to download tons of content (maps in particular) are well behind us. I can't see most people shelling out $20 every month then giving their content away for free. Producing maps and mutators would become more about turning a profit than a labour of love as it has been.
I can already picture DM-MyFirstCube listed at $1.99.
Of course there would be exceptions, I suspect the Old Guard may return and release some free stuff, since I suspect they were (are?) highly passionate about what they do - and to some people recognition for their work is more important than financial return.
I was also hoping for that. I still hope they take pretty much zero feedback for the DM "demo" and base progress on feedback from there.Personally, I would have wanted to see a strong core game before the reveal, and let the community get involved from there.
If everyone forked for all the different versions everyone wanted, no two servers would be running the same shit. The trouble is, if you try and please everyone and give everyone the ability to play what they want, you end up with a fragmented player community - and fragmented communities die very quickly.
The big things that I really want out of this are modern game improvements like Steam integration, Steam Workshop, ranked matchmaking, and in-game replays/spectating.
Actually, they are. Well, at least for UE4 devs. If you have a subscription, you can fork the code and make modifications to it, and open pull requests on GitHub. The readme even explains how to do it because they are expecting people to do so.My understanding from the original announcement was that Epic would be making the core game themselves, with collaboration from the community (as in gameplay ideas, feedback, etc - the forum and traditional community side of things) - but I doubt they were actually looking for community-contributed code and assets.
I think this is probably true eventually. But I did look at the current source to see if any weirdos had submitted crappy pull requests and so far nobody has. There are about 150 forks of the code, but only three of those people have made any changes whatsoever (and all of those changes were to get their compilers working it looked like).Maybe I'm wrong, but I worry there are going to be a lot of people firing up their editors and IDEs thinking they're going to help build a new UT, only to be shot down when they start making pull requests or art submissions.