I am kinda worry about the forum discussion thing, because it is really something unusual to use forums to collect ideas, or more likely debate, for a game like this.
pretty much what I expected, except they didn't talk about the details of how they are going to organize and manage the project.
IMO, the biggest challenges are going to be:
- scope management - tons of ideas will be coming in from the community. Having clearly defined boundaries of "this is what we will and won't do" will keep the project from becoming bloated and slipping.
- information management - again, lots of information, ideas, and thoughts will be coming from the community. Being able to successfully gather, group, prioritize, and filter will be a major challenge.
- decision making - not everything the community asks for will make it into the game, obviously. In addition, there will be things that a large percentage of the community will ask for that won't make it into the game. How does Epic manage those decisions? If half the community wants something, and the other half doesn't want it, how will Epic handle?
In the end, there will be much, much more information Epic will have to handle than any other project before. I hope they have developed a plan to manage it (and IMO, it will require a management team more than just a Sr. Programmer/Project Lead). Otherwise, this will struggle.
Will you spend more time here than on the Idle Thumbs forums?I guess it's time to start becoming active again
Now I'm interested........First off, the game will be free. There will not be built-in microtransactions. The game will be a partnership between Epic Games and the community.
- The idea phase begins now. They will be monitoring forums and chat for ideas.
- A wiki is in place now to help organize the process.
- Epic is building the framework for the game and will assist in the assembly process now.
- Unreal Engine 4 developers will be able to make use of the UE4 marketplace to either give away or sell content.
They've mentioned that you could also sell content.
Yes, but I'm a Linux person. I don't want to sell my content.
I guess it's time to start becoming active again
I'm not keen on paying $20 a month to create free content for them.