New Map

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.
Status
Not open for further replies.

EQ²

Code Monkey
Oct 30, 2004
244
0
16
42
Near Birmingham, UK
www.teambse.co.uk
BlueX said:
i thought beta was used before alpha so i can change the name eq otherwise it may look bad and everything i know i still have stuff to learn but atleast play it before you start breakin it down (in a good way i mean). its different ingame imo.
You're not the only one to make that mistake, and I really think it's down to the fact that gamers, and non-programmers in general, are usually only exposed to beta, maybe RC, and then release (some packages skip RC in favour of post-release patching). So here's a quick précis:


ALPHA: Just started work or still in progress. There will be bugs/holes/incomplete features/performance problems etc. I just don't know what they all are yet so bug-reports are welcome and should be noted and added to to-fix/to-do list. Also used to designate something which is maybe a prototype or rough version to see if an idea is viable.

BETA: All the functionality/features are complete and hopefully a good reflection of how they will be in the release (unless bug-fixes dictate otherwise). Has been subjected to alpha testing (normally by a very small group of objective individuals, but sometimes by a larger group) and the obvious/large bugs have been fixed, now ready for more widespread testing. This is the normal point for an initial release, and the origin of the misconception that "beta" is the first version of something. "Beta" stuff expects feedback and more minor bug-reports, expect to have to tread carefully so that bug-fixes at this stage don't break things you've fixed before.

RELEASE CANDIDATE (RC): All the stuff learned from the beta stage has been fixed. This would either be a generally available release, or an internal designation meaning "We think it's ready, let's try to prove ourselves wrong". Minor bug-fixes *may* still be required, but we're pretty sure this is it.

RELEASE: The final version. Note that some authors will skip RC-level testing and go straight here, in favour of post-release patching (ie. the "version 2" stuff). For a good reference to this approach see the AlienPod map pack.


How you choose to version stuff is up to you. For maps I have always used the postfixes "ALPHA-1a", incrementing the letter for every internal version, and the number for every test-level version (internal), then used the same system for beta, starting at "BETA-1a".

A good habit to get into is every time you make a significant number of changes to your level, increment the minor version (the letter in this case), and carry on. That way, if you break stuff you always have versions to fall back on. This is especially true when working with complex BSP or with particle systems.

Hope this helps you some.
 
Last edited:

Bleeder

Co-Founder, U2XMP [Ч] Clan
Feb 26, 2004
803
0
16
teh Intarweb, duh
}Bb{Kirby said:
Boxworld doesn't have any to my knowlege.
Neither does the 'original' RGB. Mini-RGB has intentional holes. Btw has anyone survived (w/o h@x) the fall down the holes in Mini-RGB?
 

CrazyLittleOne

New Member
Mar 27, 2004
854
0
0
Yes. I have.

Back on the subject of Soldiers map, I have some ss's, all but one of which I am getting atleast 150 fps.

Arial view of the basement:


Arial view of the top:


Side view of a tower thing with a gen inside on top:


Jump shafts used to get in and out of both of the basements:
 

Whitey

[pet]flamingo
Jul 1, 2005
892
0
0
Bleeder said:
Neither does the 'original' RGB. Mini-RGB has intentional holes. Btw has anyone survived (w/o h@x) the fall down the holes in Mini-RGB?
I have too!
 

dutch_gecko

Think Pink
Jun 16, 2004
1,882
1
0
www.dutch-gecko.co.uk
Bleeder said:
Neither does the 'original' RGB. Mini-RGB has intentional holes. Btw has anyone survived (w/o h@x) the fall down the holes in Mini-RGB?
Many times, including getting from red to blue and vice versa. Once I boosted too hard, still made it through the hole, bounced off the ceiling and fell to my death :hmm:
 
Status
Not open for further replies.