Well thats the unsmoothed version, so its a few hundred thousand.
Smoothed version is over 3million, often causing my maya to crash. lol
Actually its not the polycount, which isn't that high by modern standards, its something in the dataset that causes it to go into an infinite, or very long loop, and run out of memory.
I've crashed maya SOO much during this model process. Baking the maps sometimes crashes it too if I have too many subobjects to consider. I just watch the program get up over 1.6GB of RAM usage, then it either crashes or fails baking the maps as its "out of memory". heh.
Getting there though Working on the low poly arms currently. Will post screenies once the full characters are available in game. Its gonna look good.
Edit: Realized I hadn't posted this image yet. Even it is old, as I have xan's head built for under the helm, and just without the helm too. Different vibe than tensor, but much more robotic than the last version. Last one was just boring.
further edit:
Low poly base arm with normal map. 1512 tris
Tired now darnit. Want to finish Xan's arm, but I guess I'll wait till morning.