Just played with it on the Catch-22 server. The smoke and sound effects were very nice, but it seemed to create some minor lag-spikes(roughly the same lag effect as a few minimi gunners shooting through walls on frozen has). Good job.
This is due to the m16 being a 'new' weapon. You may be able to change the selection priority somewhere in the ini.Arethusa said:The M16 seems to have some problems. It seems to have the lowest priority of any weapon (eg, if you have an M16 and an M9 in your loadout, you will spawn holding the M9).
yurch said:I've decided to keep them at 2 bulk. You can carry far too many otherwise.
I'm calling this release 1.
Features a 'smart' ammo selector and numerous small fixes too small to be of mention.
What if you're throwing grenades indoors and you're trying to kill someone through the ceiling (assuming the ceiling is thin enoug for the shrap to go through)? What if someone is standing on a wooden ramp and you through a 'nade under it? This could be an issue with any thin over-hanging surfaces that people might walk on. IMO, yurch's grenades are allready much less rescource intensive than the vanilla grenades (they don't even cause lag on my crappy comp) and its not worth risking potential issues.jayhova said:Limit the distance that fragments fly straight up. These fragments are not really useful as they won't ever hit anything other than the sky and they take up resources to simulate.
Gnam said:What if you're throwing grenades indoors and you're trying to kill someone through the ceiling (assuming the ceiling is thin enoug for the shrap to go through)? What if someone is standing on a wooden ramp and you through a 'nade under it? This could be an issue with any thin over-hanging surfaces that people might walk on. IMO, yurch's grenades are allready much less rescource intensive than the vanilla grenades (they don't even cause lag on my crappy comp) and its not worth risking potential issues.
I strongly disagree. The m67 weighs less than 1 pound! I can throw a 1 lb ball 250 ft. Granted, most soldiers can't throw as well as I can, but the m67 still isn't very heavy.geogob said:on another note... the m67 can be thrown much too far imo. this could perhaps be fixed in a future release.
I know you know your ****, but I find it hard to believe that the spoon and hinge on the grenade magically cause it to travel 150 ft less. I don't see any reason why I can't pull the pin while firmly gripping the nade (and holding down the spoon), and then chuck the hell out of it.Tiffy said:Most people CAN'Tthrow a grenade anywhere near 250'. Grenades are hard to hold (there not round balls but shaped and have bits that have to be securely held in place until thrown) and hard to place accurately. Grenade spamming in INF only works because the maps restrict where people can be (and we all know those places) and flak-genades cause far too must shrapnel damage at range compared to a real grenade.
IRL if your throwing a grenade much over 100' your throwing it too far.
keihaswarrior said:I know you know your ****, but I find it hard to believe that the spoon and hinge on the grenade magically cause it to travel 150 ft less. I don't see any reason why I can't pull the pin while firmly gripping the nade (and holding down the spoon), and then chuck the hell out of it.
However in practical terms--meaning that I want the grenade to kill someone; I want the grenade to explode at about ground level. If I throw it at a 45 degree angle, the farthest I can throw it and still get it to come back to the ground before exploding is 201' 1.5" (ok, a little less cuz of air resistance).