Thanks all. 
But truth is that the wall through shot is limited by a configurable wall thickness and 1 wall only, and the heat zoom has a limited configurable range as well, and both of them can be disabled. Plus, NW2X had this kind of sniper already, I just remade it lol
I guess the only way people will see exactly what they can pull out and the gameplay of these weapons is when I release them and explain absolutelly everything you can and cannot do with them, something I didn't so far as people don't like to read about something that wasn't released yet.
Well, it's not for Unreal 1, it's for UT1. Although some people already asked a port to UT demo and to Unreal, but I won't make one most likelly.I wish that it's not for Unreal 1...
Well, I don't and won't most likelly do anything for UT2k4. But I thought there were already freeze guns to UT2k4? I remember seeing something like that ages ago, but it was very laggy because of the ice debris.But you should convert your freeze gun to UT2004. I've been looking around for a good one but no one has made such.![]()
I am hearing that quite a lot lol, because of the heat zoom view + kill through wall thing.(Although, I'm glad retail UT did not come with that type of sniperrifle ;-)..)
But truth is that the wall through shot is limited by a configurable wall thickness and 1 wall only, and the heat zoom has a limited configurable range as well, and both of them can be disabled. Plus, NW2X had this kind of sniper already, I just remade it lol
I guess the only way people will see exactly what they can pull out and the gameplay of these weapons is when I release them and explain absolutelly everything you can and cannot do with them, something I didn't so far as people don't like to read about something that wasn't released yet.