My first model ( Xan clone...Again ?)

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Mr. UglyPants

2007 never existed, it was all a dream.
Aug 22, 2005
1,984
0
0
35
Canada... eh
MäxX said:
This pack will truly be great, maybe you can round things up with an own teamlogo? :)

That would be cool, running around stealing flags with a Xan clone model or WarBoss head, good think Maxx!

CheapAlert said:
haha he's like a vuxbot or something.

umm What the hell is vuxbot is that some kind of Alien or celebrity?
 
Last edited:

MacTom27

ME2 Lover
Nov 5, 2005
345
0
0
Milky way
Thank you very much everybody :)

Lot of great ideas :eek:

Anyway here the progress :

Modeling........OVER
Skinning.........Xan clone = OVER
.........WarBoss clone = 35 %

Animating...... 35 %

Ok for the logo, but I need help to import it into the game ( without replace the existing ones)

For the portraits, I will use the pattern of my avatar.

At the end :D :
3 characters for Xan model
4 characters for WarBoss model

Sorry for the ones who are expecting a jetpack ( no time enough for the moment).

Maybe I can finish this month.
Good Animations take time ( And I am a noob)
 

LANCE.xd

Flak Monkey
Feb 19, 2006
145
0
0
32
The Countdown Node
Ice Dragoon said:
what is the program for this charactor creator?

It seems noone has answered your Q, so I let u in on a little. (I'm not a pro either)

There is no one miracle program for making characters
If your thinking of skinning existing characters, I'd use a combination of UnrealEd (ships with UT2004), UPaint (Extras section of UT2004 DVD or "CD6"), and Photoshop (Ya buy it ;))

For modelling youll need stuff like Maya, 3DSM, or Milkshape, etc.

MacTom27 said:
At the end :
3 characters for Xan model
4 characters for WarBoss model

Do u have pics of the other Xan and the other Warboss or r they still WIP?

MacTom27 said:
Ok for the logo, but I need help to import it into the game

If u mean logos for flags and stuff, I think MäxX knows
 
Last edited:

MacTom27

ME2 Lover
Nov 5, 2005
345
0
0
Milky way
The softs I use to create character for the game :

3DS MAx, Adobe Photoshop and UNrealED

myself said:
Skinning.........Xan clone = OVER
.........WarBoss clone = 35 %
I did'nt post the pics for the Xan camo version.

2 WarBoss are ready to go
And 2 are in progress ( Maax head and Skull head ( damaged one))
 
I do NOT recommend exporting them with UPaint, use Photoshop to make the alphas and export them to UnrealED directly afterward. uPaint is not needed. I recommend photoshop for making them, but you might use PSP as an equivalent. To save these textures in Photoshop you will need the "Save TGAs with an Alpha" hotfix.
http://www.adobe.com/support/downloads/detail.jsp?ftpID=1544

When making the texture, use white and grey only when making the symbol, but in RGB colour mode. It should be set on a black background and 256x256 in size. Select the black background after finishing, invert the selection, and then make a new alpha channel. Fill the inverted selection with white in the alpha channel. Save the texture in RGB colour as a .TGA file with the "use alpha" checkbox ticked.

Import the textures into a new package prefixed with TeamSymbols_, the textures should be DXT5 256x256 textures with a white symbol on top of a black alpha'd out background, colour is unneccessary as the game automatically adds it. Be sure you check the alpha checkbox when importing. Make sure the LOD Set is LOD_Interface and also make sure that UClampMode and VClampMode are set to TC_Clamp or they will might "tile" rather than centre on the object they are projected on. This is all you need to do in the editor, save the file as TeamSymbols_whatever and exit.

Use a text editor to make a new .int file in System, name it after you texture package. At the top of the file add "[Public]" without quotes. Make a new line and insert the following:
Object=(Class=Texture,Name=TeamSymbols_*packagename*.*texturename*,Description="")
Where packagename is the name of the texture package, and the texturename is the name of the teamsymbol texture in the package. Repeat this for every teamsymbol texture in the package.

Save the file, and open up UT2004 to test it. An example from me is here using the very method I described:
http://forums.beyondunreal.com/showthread.php?t=169512
 
Last edited:

Maxx

Bite Me
Dec 19, 2003
2,939
0
0
Kronos has already linked to the tut, if you are still unsure about this I`ll do it for you :)
But I doubt this will be a prob 4 you
 

Maxx

Bite Me
Dec 19, 2003
2,939
0
0
Ice Dragoon said:
thanks maxx! you are the only one (online) that is nice to me!
is there some kind of catch or somethin?
I`m just a GentleMäxX and always glad to help but it would be a good idea to stop hijacking threads with totally offtopic posts. For sure all ppl don`t mind some funny posts to make a thread better and more worth reading but things should not be exaggerated.

Try our OffTopic-section or (if you are very brave) BeyoundUnreal`s OffTopic-section. :)
 
If you decide to go to the BU Off-topic section, make sure to be as polite as possible, don't post "contest", "quiz", "favourite", or spam threads, and make sure your posts are either entertaining, interesting, or funny in an intelligent manner. Off-Topic here is likened a lot to the SA Forums, only it's "self managed".
 

Kronos1000

aka. Sandro the Lich
Sep 5, 2005
414
0
0
The Netherlands
members.home.nl
MacTom27 said:
...
Anyway, I ll post more pics tomorrow ;)

laola.gif
Yes I love this models so I can't wait untill there are new updates! :tup:
 
Last edited:

Kantham

Fool.
Sep 17, 2004
18,034
2
38
Just wanted to let you know.

Deleted some of Ice Dragoon's post in this thread. Have a nice day.
Very nice work By the way, much better looking than the original Xan model.
 

Mr. UglyPants

2007 never existed, it was all a dream.
Aug 22, 2005
1,984
0
0
35
Canada... eh
trust MacTom he always get its done!!

*the comumnity needs to trick OMF (Old Man Funk) into making his UC2 Brock & Malcom skins again!:D *