I was looking for mh-andromeda_ancient. I found it on UTJ. It was part of a mappack, which also happened to have mh-godz-saltified.
Ok, andromeda_ancient_beta first:
Maybe it's already out of beta stage, maybe I'm playing an earlier version don't know... but I can't wait to see this map in it's final stage!
THIS is what monsterhunt maps should be like, in a way. I mean, not everyone is capable of creating a level in the likes of this.
Not only in looks, but design.
Nice. Very nice. There's lots of room to explore, nice touches (creative, original), some rooms are quite empty though whereas others have more detail, lots of pupae and krall to frag...
And what a friggin' beautiful skyboxs! It's one of the best I've seen so far.
Tell me if you've played a version which has a completed town part?
You know, the small nali town.
I can see some medpacks, a key and 4 snipers in 2 towers. But there are black sheets in front of them...odd...
So you can't see them,at all.
I like this map, a lot. :tup:
Now for mh-godz-saltified.
Good parts first:
- The lighting is better. Not much, but it's bearable now.
- There's some creativity (guide the redeemer through an obstacle course)
- The following models have been used (hopefully asking the author's permission):
Gollum -> mullog creature
Cobra model
Since there are no readme files included with the mappack, I can only assume...
He made good use of the gollum model, meaning -> the skins aren't bad. The gollum uses a shock-style projectile.
Placement however: Bad. Too many in the same spot. But that's godz for ya.
Retarded monster placement...
The cobras: There's one big cobra afaik, and his smaller minions. Kinda made me chuckle, as they use the pupae sounds.
They reside in empty rooms...oh wait, there's a pole in the middle.
Yes... a pole.
The bad:
Typically godz: spawn in a buttfugly room, which has all the weapons-powerups etc you need. Run towards one of the three teleporters and spawn in either:
-empty rooms with no monsters (hazard course with deemer)
-box rooms with 1-2 ultrapowered monsters (I THINK, based on the memories I have of other FANHTASZTIC godz maps)
- rooms which have tentacles all along the ceiling.
The tentacles also use these powerfull shock projectiles.
They end up killing eachother in the process of attacking you.. yay...........
tarded.
Gameplay is typically godz. Collect weapons in start room, enter crap room with too many monsters, fire your gun for a short while and die. Rince, repeat.. rince, repeat...
No continuity(?) -> meaning -> why bother? That's no gameplay,ffs.
Gameplay is if you make things a hell of lot interesting.
Spread weapons/ammo/health etc over the map, for starters. Not too many at first instance, increase the amount slightly the further you make progress in the map.
Don't, for crying out loud, add a gazillion uberpowerfull creatures in a box room!
Really...>_<
Sure, saltified isn't as bad as the previous godz maps BUT............ it's godz.
And that should tell you enough.
The mappack also has a map called glory_road_hotel (one of the few which has a level screenshot!).
Looks interesting...