Hi guys. I did the following: I exported the original game mesh and then put it in 3dsmax. I edited few vertices, and created a new polygon. Its a very basic simple fix.
So after doing this I can save this and then import in in Ued and do the coding and it will work.
the question is I may have missed something?
After editing polygons and creating a polygon from existing vertices, do I have to do the "smoothing groups" thing? Do I have to build "normal maps thing'?
I am a total noob at this, but stuff I am changing is really simple so I guess there should be no problem if I do a mistake somewhere.
by the way, the new polygon I created by linking existing vertices looks a little brighter than the other ones. When I try to apply a smoothing groups I can make it pretty much the same grey color as the other polygons.
And one more thing: I also need to tweak the UVW mapping a little and draw something more on the texture. In this case is there anything else I must do?
I put it like that in the game and I can't see any problems for now but still I am a beginner so I may not be able to recognize if its looking wrong.
So after doing this I can save this and then import in in Ued and do the coding and it will work.
the question is I may have missed something?
After editing polygons and creating a polygon from existing vertices, do I have to do the "smoothing groups" thing? Do I have to build "normal maps thing'?
I am a total noob at this, but stuff I am changing is really simple so I guess there should be no problem if I do a mistake somewhere.
by the way, the new polygon I created by linking existing vertices looks a little brighter than the other ones. When I try to apply a smoothing groups I can make it pretty much the same grey color as the other polygons.
And one more thing: I also need to tweak the UVW mapping a little and draw something more on the texture. In this case is there anything else I must do?
I put it like that in the game and I can't see any problems for now but still I am a beginner so I may not be able to recognize if its looking wrong.