mirrored surfaces

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Bot_40

Go in drains
Nov 3, 2001
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York, UK
It will do the same as just mirror property on it's own - almost double the polygons in view. Translusent just makes it semi-reflective, so that the origional texture on that surface is semi-visible. Don't use mirrors unless you need to and only in areas with 80-90 polygons (and no fog, dynamic light effects etc.)
 

Bot_40

Go in drains
Nov 3, 2001
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0
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York, UK
Errr, no. Try it in the editor. Setting it to translucent actually increases the polys because it has to draw the mirroring surface as well as the surfaces that are in the reflection.
When it's not translucent, the game doesn't draw the mirror surface at all, it doesn't display it, it just shows the reflection. When you set translucent, the surface becomes semi-reflective, so it then draws the reflection, as well as the surface of the mirror.

Also translucent increases the node count too as it has to proccess the nodes that run accross the surface of the mirror which it doesn't otherwise.
 

Chrysaor

Lord of the Pants
Nov 3, 2001
3,022
6
38
Hiding in your Attic
Originally posted by Bot_40
Errr, no. Try it in the editor. Setting it to translucent actually increases the polys because it has to draw the mirroring surface as well as the surfaces that are in the reflection.
When it's not translucent, the game doesn't draw the mirror surface at all, it doesn't display it, it just shows the reflection. When you set translucent, the surface becomes semi-reflective, so it then draws the reflection, as well as the surface of the mirror.

Also translucent increases the node count too as it has to proccess the nodes that run accross the surface of the mirror which it doesn't otherwise.

I like it when you and Seco argue :)
 

Balton

The Beast of Worship
Mar 6, 2001
13,429
121
63
40
Berlin
I think geforce2 users exprire problems with that effect...
I tried that in one of my maps with water and I got a nice wierd effect that totaly ruined everything. So i had to go with the noraml translucent stuff...
 

Bot_40

Go in drains
Nov 3, 2001
2,914
0
36
York, UK
I personally get a few problems with mirrored+translucent when I have Detail Textures turned on (which is always :p)
I have a 3D Prophet 4500 with Kyro2.