ok, i managed the mines, i use the standard mines for the projectle, they work very good. they only attack enemies as long as i'm alive. after respawning, they attack me too, but a few seconds after i died, all mines explode. I can't use the standard mines with the warhead, as they woud explode, as soon as they touch the ground, so i extended it and removed a single circumstance for exploding, now it works very well, only probleme is, they attack everyone, which is ok, but they don't die with me, they stay until someone gets a victom, which could be ok too, but it wasn't my idea to do so
i printed some words on the HUD, and there i have a question:
i thought it would be possible to extend the original hud-function, put the word-drawing in it and add a Super.DrawHUD(Canvas Canvas); to it, but that didn't work, so i had to copy the whole function... couldn't that be easier?
last thing i want to do with this first-work thing is, giving it an own ini to define the number of mines it should spawn...
i have no idea, if this thing will work online, i hope you'll help me with that point
i printed some words on the HUD, and there i have a question:
i thought it would be possible to extend the original hud-function, put the word-drawing in it and add a Super.DrawHUD(Canvas Canvas); to it, but that didn't work, so i had to copy the whole function... couldn't that be easier?
last thing i want to do with this first-work thing is, giving it an own ini to define the number of mines it should spawn...
i have no idea, if this thing will work online, i hope you'll help me with that point