Ive had the same thoughts as you guys had....
I've been away from infiltration for over a year, and when i finally decided to play it again a couple of weeks ago i was amazed that is still ahd only a few servers, and that the playerbase hadnt grown to much to....
so, what could be the problem?
i thinkl there a few things, but mainly, infiltration isnt your standard FPS, its more complicated, and it has some unique features that will make many noobs consufed, weapon collision for one(i didnt like 2.86 when it came out just because i didnt understand weapon collision..took me 3 weeks...).
so, i decided to make a tutorial...
I had *some* knowlodge of mapping, but not alot, so i decided to make a mild conversion of shootingrange....
theres not much left of shootingrange now, you might reconmize some stuff, but most has changed....
I finished the obstacle course, wich lets the player jump, duck, crouch, swim, open a door, climb a ladder, and go through a lift.
the end of the obstacle course is a bit narrow, i think im gonna explain weapon collision there....
I yesterday started making the short-range targets for pistols.
This is my first map and im learning as i go...so dont expect this to be released tomorrow, might take a few weeks....
are there more ppl working on such projects?
maybe we can join our efforts.....
also, im in desperate need of a coder, i want to:
add voice command(climb that ladder you soldier!)
add goals(climb ladder, pickup weapons ect.)
add dynamic key display(press <key set> to open door).
and probably a few other little things i havent really though of as of yet.....
my recent problem is decribed here: http://forums.beyondunreal.com/showthread.php?t=145749
is anyone capable and willing to help me? an experiencedd mapper might also be usefull, this is my first real map and im learning alot of stuff as as i go, if someone would be willing to review my map and say whats wrong with it(probably a number of things....)
see attaachments below for two screenshots...note that i havent done most of the textures properly!
I've been away from infiltration for over a year, and when i finally decided to play it again a couple of weeks ago i was amazed that is still ahd only a few servers, and that the playerbase hadnt grown to much to....
so, what could be the problem?
i thinkl there a few things, but mainly, infiltration isnt your standard FPS, its more complicated, and it has some unique features that will make many noobs consufed, weapon collision for one(i didnt like 2.86 when it came out just because i didnt understand weapon collision..took me 3 weeks...).
so, i decided to make a tutorial...
I had *some* knowlodge of mapping, but not alot, so i decided to make a mild conversion of shootingrange....
theres not much left of shootingrange now, you might reconmize some stuff, but most has changed....
I finished the obstacle course, wich lets the player jump, duck, crouch, swim, open a door, climb a ladder, and go through a lift.
the end of the obstacle course is a bit narrow, i think im gonna explain weapon collision there....
I yesterday started making the short-range targets for pistols.
This is my first map and im learning as i go...so dont expect this to be released tomorrow, might take a few weeks....
are there more ppl working on such projects?
maybe we can join our efforts.....
also, im in desperate need of a coder, i want to:
add voice command(climb that ladder you soldier!)
add goals(climb ladder, pickup weapons ect.)
add dynamic key display(press <key set> to open door).
and probably a few other little things i havent really though of as of yet.....
my recent problem is decribed here: http://forums.beyondunreal.com/showthread.php?t=145749
is anyone capable and willing to help me? an experiencedd mapper might also be usefull, this is my first real map and im learning alot of stuff as as i go, if someone would be willing to review my map and say whats wrong with it(probably a number of things....)
see attaachments below for two screenshots...note that i havent done most of the textures properly!