Nukeproof said:
Is context sensitive screen text easy to do? Forcing the player to create a custom loadout during 'bootcamp' might be a good idea as well, if possible.
not for me at least. it might be possible with lots of coding though.
Ill be more than happy to help in any way I can. Just tell me what to record.
well, lets see... i think its best to go with a new shooting range to have all we need close together. stations we'd need are:
1. basic controlls like sprint, duck, pronecrawl. a little obstacle course would do this just fine.
2. grab a rifle and shot a few targets. we'd need to decide what rifle to choose, it better be someting good looking, so my favorite would be the g3 once it is released.. till then we could just use the sig or famas
3. sniper rifles. same thing as before, i would suggest m16 + acoc.
3. grenades, smoke grenades, signal flares, stationary mg
4. claymores
so we'd need a basic layout for these. for all but 1) it should be easy:
-grab the *** over there
-(telling some stuff about the weapon)
-swich to single fire mode
-swich to auto fire mode
-aim
-controll breath
-fire
-different stances and why to use them
since it is ment to be a tutorial it might be nice to include advicen on how to do it, so we don't need to spam the display with text messages:
-press your use key when next to the weapon to pick it up
-press your right mouse button to aim your weapon
-press and hold aim to controll your breath
-press your swich weapon fire mode key, default is ***, to swich your firing mode
other then that we'll need
-explain how to use an grenade (fire one, fire two, strength of the throw)
-use of the smoke grenades and signal flares
-use of the stationary machine gun
-use of a claymore
the obstacle course could be simmular to ofp, but i'll have to do a layout for it first, so i can't tell what we need right now...