SaraP said:
Disagreeing with Tiffy on any matter regarding real military practices and equipment is a battle you're guaranteed to lose . He's a British Army armorer with a few decades of experience under his belt, which means he knows infinitely more about all things combat than you or I or anyone else here.
I'm not disagreeing with Tiffy. I would never even thing of teaching other lessons about the military here because I'm not a fool and I'm obviously aware that most of you know more then I will ever know on this topic.
My initial list of support assets was based on some misconceptions I had and Tiffy straitened that up pretty fast. Thx for that. I'd be curious to read more on how military operations at the inf level are carried out. That would be a good read.
Now, back on topic. If you read my last intervention correcly, you'll see that I simpy said that (and I sincerly hope Tiffy agrees... else I got a lot of reading to do
) that in real life, things tend to be more organized then in infiltration. When not playing as a clan, the lack of leadership doesn't help very much. From Edmonds initial suggestion, it is possible to see a solution to help getting teams more organized, especially with NEW players around (which is good for the community) who are unfamiliar with urban warfare and with the map layout.
Just think about it. Your are new inf player playing on Tuscany and another player Asks you for support on the way to gun A. Even if you have check the map layout once before or checked the brefings (which you probably didn't do if you are a new player) you might get lost. And the other will never get their support in time. This is just an exemple on how a feature *similar* to what edmonds originaly suggested _might_ be of interest in game. I don't agree though with the radar idea. Simply a map with attack paths, objectives, and objective status.
Edit: SaraP, I find your last comment (didn't read it before my post) quite interesting. Again I agree with you *but* military personal are trained to work this way. Infiltration players are not. Especially new players.
If you wan't to give all new inf players proper military training as they would in real life, go ahead. But there's a limit on how much real life you can bring in a game. But again, it is true that real soldiers have probably not the time to check a map. What the hell, in game, I don't even have time to check all the team chatters.