Make People Like UT3

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Poker

Anus Retentus
Apr 17, 2006
310
0
0
Days of Unreal are over, poppycock I say.

Epic's way forward: take current 3.x engine with its kilocore-powered lighting and soft-body whoknowswhats and Scaleform-powered UI that doesn't suck and all other manners of fanciness ... rebake the original and bonus pack maps ... add top MSU/community maps released to date, rebaked to taste ... add 2-3 top gametypes ... add 12-20 additional top-flight all-new Epic maps ... and why not, buck up and complete that thought that was once "conquest" or whatever, with the mining resources and whatnot ... and give a nod back to the node-heavy, fog-laden, truly expansive maps from the days of 32-player Onslaught servers that did so much to conjure many vibrant ut2004 communities....

... then tell publishers to slag off until it's done™ ...

... and release as a full-on SKU, named UTidontcarewhat, to be hailed as the uber mega value game of 2010, à la 2004.

All that's got to cost less (way less tbh) than producing a whole new full game, and must be the only near-term solution to turn a failed launch back into the proud winner that it deserves to be.



this-
As long as there are enough people playing that there is always a server of some sort that you can join to get a game, it's fine. And there is. UT3 doesn't have the exposure that Valve's multiplayer games do, but that's just fine. the smaller UT3 community is closer-knit, and has a smaller percentage of douchebags in my opinion.
Negative. Classical historians term this fallacy as "The Wartourist Defense": as long as there's one server playing a game you like, the minuscule size of the overall game's player base doesn't matter.

In an ideal world this might make some paradoxical sense, but the reality is that having an extensive selection of several servers substantially raises the quality of play for every player and within every server. For example, with several servers available that offer a particular game type, players can select one based on not just game type but also the maps that are being played. Tracking the healthier flow in and out of servers as maps change over can help admins determine which maps are most popular and worth keeping. Same with mods, etc. Same also with the quality and character of the communities that form within any given server. Same with many many nuanced aspects that contribute to a healthy global community, far beyond what is possible with "one or two" servers per game type.

Also, UT3 is in fact filled with douchebags. Many of whom happen to be admins of those one or two servers you managed to find, which turns the point right back to the one above—with several choices available to the players, popular servers have more incentive not to employ douchey admins, lest they lose their popularity to someplace more congenial.

And the circle of reason is complete.
 

Sir_Brizz

Administrator
Staff member
Feb 3, 2000
26,020
84
48
"The WarTourist Defense" is right, though. I'm sorry, but Counter Strike has hundreds of thousands of player, but the game might as well be dead as far as I'm concerned because I hate the game. OIn the flip side, UT3 has games that I can play in whenever I try to play and I always have a good amount of fun for a few minutes. The game might be classifiably dead, but it's certainly not dead to me until I can't find a game to join.

Also, most of the servers I play on are Epic servers. There are plenty of morons, but I don't think the ratio is any higher than usual.
 

Unknown Target

New Member
Jan 22, 2008
264
0
0
By the way, question; what is it with UT3 multiplayer and NO ONE talks? It's really hard to enjoy a --multiplayer-- game if everyone is mute and you can't tell the diff between them and bots. Valve games are quite chatty, and it's more fun to play them with other people because you can BS around on the mic.
 

Dogger

New Member
Oct 4, 2004
122
0
0
Who cares if a game has 10,000 players if they are all playing something that you despise?


When you have a muppet team, someones far better then you and is dicking on you, crappy maps, exploiters, team stacking and general abuse, weres the option to change server. I'd rather have the option to find a decent game within thoughs 10,000 players then your 2 servers, theres a chance that at least 100 of thoughs servers are exactly what your looking for.

Im not a big fan of CS now either, but if i had the option to play ut3 on suspense for the rest of my life or CS, i think i would choose CS.
 

Poker

Anus Retentus
Apr 17, 2006
310
0
0
"The WarTourist Defense" is right, though. I'm sorry, but Counter Strike has hundreds of thousands of player, but the game might as well be dead as far as I'm concerned because I hate the game. OIn the flip side, UT3 has games that I can play in whenever I try to play and I always have a good amount of fun for a few minutes. The game might be classifiably dead, but it's certainly not dead to me until I can't find a game to join.

Also, most of the servers I play on are Epic servers. There are plenty of morons, but I don't think the ratio is any higher than usual.
I don't disagree, except I'd submit that the "Defense" is "right" only from a nearsighted viewpoint. Sure, in the moment, what difference does the state or number of servers (or games) you're not playing make to you? None of course. But, of course, the world is bigger than that one server and those fifteen minutes.

I guess those Epic servers are a good example: I'll drop into them myself once in awhile, and often as not it's fine (if noobish at times, not to mention played out for maps by now), but if for example CTF-Face with Titans on (and of course Titans is on :rolleyes:) is the jeu de l'heure, well we all know how that plays; for the moment that server might as well be nonexistent. Or maybe there's some asshat ripping teamkills or doing server karaoke or something, about which bupkis will assuredly be done. Or ...

In such cases having more options acts to buffer the overall selection when one option goes bad. It strengthens the game's overall health, both immediately and long-term, and it explains why the "Defense" is such a silly notion when you bother to scratch below its surface.

___
:rolleyes: Frankly Titans his gimmicked itself out completely imo, but ... that's another topic.
 

Sir_Brizz

Administrator
Staff member
Feb 3, 2000
26,020
84
48
Well you play CoD4, all that is, is CS DM imo
I don't play a lot of that any more, but, frankly, CoD4's tracing model is so much more accurate than CS's that you can't even really compare them.
 

leakingpaint

Registered Idiot
counter strike - yuk! COD4 is more fun multilayer and freakin awesome in a LAN. UT3 is still a fun game. We just set our expectations too high and Epic are / were too worried about GOW / GOW2

Unreal isn't dead, there's heaps of potential. I'm waiting for an "omega pack" Can you imagine getting a mod with all the good custom content (maps, characters, sounds, music, new gametypes etc.) and having it in one easy install file without the need to extract anything?

You may have something which feels a little better. I have a bunch of custom maps but If someone could package a huge list of stuff in one go then that may just work.

ooh I just remembered RAGE now that looks awesome!
 
Last edited:

MMTrigger

New Member
Jun 6, 2009
1
0
0
I have UT3, and it's intsalled on my computer. The problem with it for me is that, even for a HIGH PERFORMANCE computer with GREAT graphics quality, it barely even met the system requirements! It runs fine occasionally, but lags a LOT. I don't play it very often for that reason. However I'm addicted to UT2004 and so are a few of my friends.

On a side note, almost everyone at my school is into FPS/TPS games, the genre will live and continue to grow, like the videogaming community itself.
 
Last edited:

decayed

New Member
Apr 8, 2008
11
0
1
I've played UT since 2003. I bought UT99, then UT2003, then UT2004, but UT3 just doesn't cut it. At this point, regardless of what improvements Epic makes the game is far beyond salvation. Two free weekends plus a sub-$20 price hasn't brought in any new players. We still haven't even gotten an acceptable demo like Epic said they would do after the "beta demo" (aka open beta) two weeks before the game was released. I'm not gonna trash the people who still play the game because they're obviously playing a game that they like but the player counts and community will never even rival that of UT2004 at it's height. We're over a year and a half and pushing two years soon.

I'm shocked Epic didn't announce the next UT at E3. I'm beginning to think they may have given up on the franchise.
 

Sir_Brizz

Administrator
Staff member
Feb 3, 2000
26,020
84
48
I'm shocked Epic didn't announce the next UT at E3. I'm beginning to think they may have given up on the franchise.
You can be quite sure that Epic won't say a word about the next UT until features have been finalized and the game is coming out for sure relatively soon.
 

Sir_Brizz

Administrator
Staff member
Feb 3, 2000
26,020
84
48
This...and I hope they can get a decent publisher for the next game.
Hopefully things will go well for them with EA Partners. They seem to keep their crap out of Valve's business and Valve gets their games done to their level.