Epic thank you so very much for making these needed improvements to the game! I'm excited about the expansion!
A few spectator improvements would be very welcome, please consider these requests:
(the below are for spectator fixes/improvements)
To have a key to press to place camera positions around the map and be able to cycle through them with the mouse wheel would be very convenient. These camera positions would be remembered between sessions (stored in a text file?). Also a key to remove the camera positions would be nice (but not required if we have access to the text file). If you really like this idea, please consider showing a camera position number on screen initially for a couple seconds so that we know what position to edit in the text file..
Alternatively, a simpler, but less convenient way to quickly move the spectator camera, is to be able to click the full screen map to move the camera across the map.
On many user-created maps, the spectator camera's default free-flying view is outside the map and can't be moved inside the play area. Why not have the camera use player spawn locations?
There is a bug when spectating someone who activates his hoverboard. The spectator's view briefly switches to another area for half a second and then returns back to the player. It would be nice to have the camera stay on the player when he activates the board.
To be able to click on a player name in the list to spec that player.
Also a new (additional) follow mode that follows the top scoring player would be nice and have it so that it switches automatically when another player's score becomes the highest.
It would be nice to show spectators in the player list, please.
A first person spectate mode would be very nice.
A wider 'field of view' for spectators as an option. For example, holding a key down and scrolling mouse wheel would increase/decrease FOV and show the FOV value on-screen while it changes. (just be careful it can't be hacked into by players..)
For regular players:
Please allow wider FOV for players. On my 16:10 aspect LCD monitor, I would love to use a 120 FOV, for example. The 100 FOV feels a bit like tunnel vision.
Thank you so very much!
A few spectator improvements would be very welcome, please consider these requests:
(the below are for spectator fixes/improvements)
To have a key to press to place camera positions around the map and be able to cycle through them with the mouse wheel would be very convenient. These camera positions would be remembered between sessions (stored in a text file?). Also a key to remove the camera positions would be nice (but not required if we have access to the text file). If you really like this idea, please consider showing a camera position number on screen initially for a couple seconds so that we know what position to edit in the text file..
Alternatively, a simpler, but less convenient way to quickly move the spectator camera, is to be able to click the full screen map to move the camera across the map.
On many user-created maps, the spectator camera's default free-flying view is outside the map and can't be moved inside the play area. Why not have the camera use player spawn locations?
There is a bug when spectating someone who activates his hoverboard. The spectator's view briefly switches to another area for half a second and then returns back to the player. It would be nice to have the camera stay on the player when he activates the board.
To be able to click on a player name in the list to spec that player.
Also a new (additional) follow mode that follows the top scoring player would be nice and have it so that it switches automatically when another player's score becomes the highest.
It would be nice to show spectators in the player list, please.
A first person spectate mode would be very nice.
A wider 'field of view' for spectators as an option. For example, holding a key down and scrolling mouse wheel would increase/decrease FOV and show the FOV value on-screen while it changes. (just be careful it can't be hacked into by players..)
For regular players:
Please allow wider FOV for players. On my 16:10 aspect LCD monitor, I would love to use a 120 FOV, for example. The 100 FOV feels a bit like tunnel vision.
Thank you so very much!