This was my return email to Joe Wilcox:
Hi Joe,
I have been consulting with my Team with regards to the whitelist problem and they together with others have a fair argument which I would like to bounce off you if you dont mind.
Firstly let me state that the SkinBrights and HitSounds in UT2Vote are NOT Clientside but 100% Serverside and although the Client has the Option, if the Server Admin sets them off Serverside then regardless of what the Client does, his/hers remains off.
As for being able to disable view shaking events, this is something that is supplied in the game by Epic.
In the UT2004.ini file there is a bWeaponShouldViewShake=True and all that UT2Vote does on request is set that to False - no other shaking events are disabled.
The general feeling would seem to be that the moment we remove the SkinBrights and the HitSounds from UT2Vote, we will be opening the floodgates for UTComp to take over the Servers like TTM did with UT2003 and many people left the game.
Currently the SkinBrights in UT2Vote are suttle compared to UTComp's skins and the HitSounds again is basically to keep out UTComp.
Regarding the size of UT2Vote being 1.2 megs which compresses down to 208k, the general feeling is this takes 45 seconds to downlaod on a 56k modem and 90% of servers these days use re-directs anyway.
Even removing a hell of a lot of stuff which will reduce UT2Vote to rubble, it still ends up at 950k odd and the amount of work involved in starting again is just not worth the trouble.
Having said that would you re-consider putting UT2Vote back on the Whitelist and we will do our best to reduce the size and if its of paramount importance that we remove things like the HitSounds then so be it.
Regards Ben
ProAsm - http://www.unreal.co.za/proasm