Beppo
Infiltration Lead-Programmer
Well ... on the one side you guys want realism... and on the other side you want the 100% fitting loadout at any time.
Well the average Joe out there and even the special forces use their 'standard' loadout that can personally differ a bit. Only small parts are adjusted before the missions begin and nothing can be changed during the mission cause you do not magically respawn. ... But this is RL... and not a game.
Sure our loadout menu is not a real on-the-fly system, but you can adjust little things without a problem. You should have enough time for doing this during a match. You get 'some' seconds due to the wave respawns naturally.
Learn to fight effectively with the loadouts you currently have available. Noone can magically summon some extra 40mm nades during a battle and reinforcements normally do not come into battle with exactly the stuff in their loadout that the current situation needs.
Again, 32 loadouts are a lot... and even this amount or the manual changing would already support the following:
Situation: Defenders are sitting in a building and are protecting it effectively.
One attacker respawns with only a mass of M67 frag grenades and smoke nades too, perfectly matching for this situation. He will show up, hand out some nades if needed and then the frag fest will start.
Not really something I want see to happen while playing in this situation.
I would suggest even the opposite of hundreds of loadouts available.... setting up the number of loadouts you bring into the game on startup.
Means you have your base selection of ie 4 loadouts that you can adjust on startup before a round starts and that can be selected out of your 32 (or more then). Then while playing the match you can only select between these loadouts that you selected on startup...
Much more realistic and would make the loadouts more realistic too, cause you need to pack your stuff for the given scenario beforehand including equipment for possible situations that may occur during the mission.
It still lets you ie switch roles if a grenadier or sniper is needed or you want to switch from an assault rifle to a mp for CQB cause you managed to get into a building or something similar. So the 4 base loadouts for the match represent the stuff you and your team was able to bring in. So you can switch stuff if needed for your 'reinforcements' that ie would represent your own little troop of soldiers. With 3 respawns (4 lives) this would match exactly the number of 4 base loadouts representing the 4 different soldiers that you personally play.
Something like this is in my mind for quite some time already, tho.
Well the average Joe out there and even the special forces use their 'standard' loadout that can personally differ a bit. Only small parts are adjusted before the missions begin and nothing can be changed during the mission cause you do not magically respawn. ... But this is RL... and not a game.
Sure our loadout menu is not a real on-the-fly system, but you can adjust little things without a problem. You should have enough time for doing this during a match. You get 'some' seconds due to the wave respawns naturally.
Learn to fight effectively with the loadouts you currently have available. Noone can magically summon some extra 40mm nades during a battle and reinforcements normally do not come into battle with exactly the stuff in their loadout that the current situation needs.
Again, 32 loadouts are a lot... and even this amount or the manual changing would already support the following:
Situation: Defenders are sitting in a building and are protecting it effectively.
One attacker respawns with only a mass of M67 frag grenades and smoke nades too, perfectly matching for this situation. He will show up, hand out some nades if needed and then the frag fest will start.
Not really something I want see to happen while playing in this situation.
I would suggest even the opposite of hundreds of loadouts available.... setting up the number of loadouts you bring into the game on startup.
Means you have your base selection of ie 4 loadouts that you can adjust on startup before a round starts and that can be selected out of your 32 (or more then). Then while playing the match you can only select between these loadouts that you selected on startup...
Much more realistic and would make the loadouts more realistic too, cause you need to pack your stuff for the given scenario beforehand including equipment for possible situations that may occur during the mission.
It still lets you ie switch roles if a grenadier or sniper is needed or you want to switch from an assault rifle to a mp for CQB cause you managed to get into a building or something similar. So the 4 base loadouts for the match represent the stuff you and your team was able to bring in. So you can switch stuff if needed for your 'reinforcements' that ie would represent your own little troop of soldiers. With 3 respawns (4 lives) this would match exactly the number of 4 base loadouts representing the 4 different soldiers that you personally play.
Something like this is in my mind for quite some time already, tho.