Life After Infiltration

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zeep

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Feb 16, 2001
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Thanks Rasta. Insurgency has been mentioned here many times already. I, and many infers probably registered at their forum over 6 months ago. ;)
 

NTKB

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geogob said:
Why do people sometimes act like freakin' spam bots eludes me totally.


Hey now, I would never have known this game existed if it wasnt for the bot :p

Looks nice so far, but I think most realism mods miss one important detail. Thats free floating irons. They get the sites right, but always lock the irons to the center of the screen instead of like INF, free floating.
 

geogob

Koohii o nomimasu ka?
NTKB said:
Hey now, I would never have known this game existed if it wasnt for the bot :p

Looks nice so far, but I think most realism mods miss one important detail. Thats free floating irons. They get the sites right, but always lock the irons to the center of the screen instead of like INF, free floating.

ok ok, I give him at least this credit...

but you should have known about INS by now if you lurk around here :p
 

(SDS)benmcl

Why not visit us here in the real world.
May 13, 2002
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No free aim. Thought I had found something worth while.

Bah whats the point then.

Off to find another fix for my Infiltration addiction.
 

O_DoGG

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NTKB said:
most realism mods miss one important detail. Thats free floating irons.
Ditto, and a certain reason why Insurgency will disappoint me. I'm looking forward to what they'll pull out though, some ideas are interesting, although i read there will be some kind of ranking system... ugh...
On a side note : salut Rasta!
 

keihaswarrior

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Jan 7, 2003
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Teaser_Nov11.jpg


:eek:

I really hope this game isn't all about strafewhoring and spray n' pray full auto.
 
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Why is freeaim so important? I definitely like it the way it's done in INF but I actually don't care much wether some lamer puts up a dot on his screen to improve his aim (and to spoil his gaming experience).

As long as aim mode is a lot more acurate than low-ready or hipped I don't necessarily need freeaim.
 

UN17

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Dec 7, 2003
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I don't think INS would be happy with people modding their mod. Modding for INF is much easier thanks to the easy-to-learn mutator format. I don't think there is a mutator system for HL2.
 

NTKB

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Nukeproof said:
Why is freeaim so important? I definitely like it the way it's done in INF but I actually don't care much wether some lamer puts up a dot on his screen to improve his aim (and to spoil his gaming experience).

As long as aim mode is a lot more acurate than low-ready or hipped I don't necessarily need freeaim.


Ummmm your kidding right? Free aim is single handedly responsible for the difficulty of playing INF and the skill needed to be effective. If you take out free aim, its like setting INF to "easy" difficulty setting. Its not about a dot some pimply geek puts in the center of his screen, its about the skills and patience needed to become an effective virtual marksman.
 

yurch

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May 21, 2001
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Freeaim is a simple camera trick, and does not effect weapon handling in any way. Any difficulty in inf comes from the ease and willingness of the other players to blow your head off with it.
 

NTKB

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yurch said:
Freeaim is a simple camera trick, and does not effect weapon handling in any way. Any difficulty in inf comes from the ease and willingness of the other players to blow your head off with it.

The difference in time one player has to lock on using free aim and shooting, compared to another , is VERY much skill based and plays a large part in how effective you are. Having a reference point, like the center of the screen, makes aiming easier then a free aim system IMO.
 

yurch

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I must be a ninja then, because I never had any problem with it. It actually makes inf's very high recoil less disorienting.

Are we talking about the same thing here?

Edit: maybe it's just me, I can't play UT worth a damn without weapon models - even with a crosshair
 
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NTKB

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yurch said:
I must be a ninja then, because I never had any problem with it. It actually makes inf's very high recoil less disorienting.

Are we talking about the same thing here?

I am referring to the gun itself moving around the screen without the screen moving itself. And you have played for years Yurch, I would not expect you to suck :p But I clearly remember when I was new the most difficult part of killing anything was getting the goddamn jiggly, free moving iron site on the enemy before I could shoot.

I can see what you are saying though, I think what you mean is that wiether the iron sites are pasted on the center of the screen, like most shooters, or free floating, like INF, you still have to move the aiming device on the target and thus its the same thing. But I digress for the simple reason that in my experience its harder to aim fast without a reference point like the center of the screen. Not to mention, it makes you less dizzy when the entire screen doesnt move every time you move the gun an inch.

What I would really like to see in games is a new type of controller. Perhspa some pads that attach to your head or whatever, but have it so if you turn your head slightly to the left, your screen moves the same way (not the gun though, thats only controlled by the mouse). This could allow you to look around with a seperate non intrusive mechanism while having free control over your gun.
 
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NTKB said:
Ummmm your kidding right? Free aim is single handedly responsible for the difficulty of playing INF and the skill needed to be effective. If you take out free aim, its like setting INF to "easy" difficulty setting. Its not about a dot some pimply geek puts in the center of his screen, its about the skills and patience needed to become an effective virtual marksman.

No, I'm not. When I started playing INF years back I actually didn't really realize the freeaim zone until I read the featurelist.

When having a look at ET:TCE or BF2:pRMM among other mods, I realised removal of the crossair and precise deadly shots are way more important than the freeaim zone - at least for me.

Don't get me wrong - I do like INF's freeaim but looking at the average semi-realsim shooter out there freeaim hasn't to priority to make it enjoyable for me.
 

B.PRIMO B.$M.Inc.$

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I do miss the tight knit community of INF, Americas Army is where I am getting my frag fix. They recently released v2.5 (last month) heard the prior version were awfull in regards to lag. This version is runs well, reminds me alot of INF.
Anyway its free and well worth it :)
I play under the name 5824 Broadway, hope to seem some INFers.
 

keihaswarrior

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Freeaim doen't make aimed fire more difficult at all IMO. It's still just point and click.

Freeaim is nice because it makes hip shooting a bit harder since you have to use your weapon model as a point of reference, not the middle of the screen.

It only makes it a bit harder tho, we have all witnessed 2.86 Robar hipping...

The main thing keeping hipped fire from being effective is the weird sideways recoil, extra conefire when moving, and the ability to aim while jogging with most weapons.

Red Orchestra allows players to strafewhore while spraying on full auto from the hip with great effectiveness. RO does have free aim, but since hipped fire has no other penalties, it remains the most effective way to fight in CQB due to the fact that you are forced to walk while aiming.
 
I still play INF every here and there. Mostly offline. Back in the day Duke pissed me off in a TAS match and I had only played online once since then.

While I have been "out of the loop" with respect to the community, I have been keeping my eye on INF in the event of a new version. Nothing beats INF for ironsights. Nothing. Other than INF, I play some Battlefield 2 (mostly offline, online play is too frustrating), and some TC:E.