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Laser...

Discussion in 'Ask a Coder' started by FireSlash, Sep 3, 2001.

  1. FireSlash

    FireSlash Whats a FireSlash?

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    /me signs smoke up for a credit card

    you do now!:D
     
  2. Smoke39

    Smoke39 whatever

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    Hey, that's cheating! *Disposes of card*
     
  3. Postal

    Postal I apear to have lost my pin.

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    Ahh, Smokes no fun.
     
  4. FireSlash

    FireSlash Whats a FireSlash?

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    /me silently grabs postal's credit card
     
  5. Smoke39

    Smoke39 whatever

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    That should be, "Ahh, Smoke's no fun," not, "Ahh, Smokes no fun."
     
  6. Postal

    Postal I apear to have lost my pin.

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    I jsut am trytin to type leik I talk in reel life.

    *Activates cred-card's nuclear self destruct*
     
  7. Smoke39

    Smoke39 whatever

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    I see, you like to pronounce things all incorrect-like, and enjoy to talk backward do I.
    Nuclear self-destruct... That'll teach 'im!
     
  8. Postal

    Postal I apear to have lost my pin.

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    Im from Flordia.
     
  9. Smoke39

    Smoke39 whatever

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    You use that as an excuse for a multitude of things...
     
  10. Papapishu

    Papapishu 我是康

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    you can use the shockrifle method.
    subclass the shockbeam and the sniperrifle.
    alter the schockbeam so it's lifespan is a bit longer (enought for a texture animation), it is not bParticles and it's a little thinner (fatness).
    Make a texture that fades out and let the beam use it.
    Copy the "spawneffects" function from shockrifle to sniperrifle and put the call to this function in the same place in sniperrifle.
    This should mean you spawn an effect that has, say a red texture that fades out to nothing (make sure it's Translucent too) and that repeats itself until it hits a wall...
     
  11. FireSlash

    FireSlash Whats a FireSlash?

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    lets go over this again shall we?
    :rolleyes:
     
  12. Smoke39

    Smoke39 whatever

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    I'm tellin' ya, dat won't make bad lag!
     
  13. Papapishu

    Papapishu 我是康

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    Here you are...
     
  14. FireSlash

    FireSlash Whats a FireSlash?

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    thanks, that will work. i might tweak it a bit to integrate it better, but you earned yourslelf a spot in the readme :)
     
  15. Papapishu

    Papapishu 我是康

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    hehe, I might warn you thoug...
    at some points in facing worlds, when shooting into space, or very far away, the beam ran away to the origo point (0,0,0) in the map for some weird reason...

    But it was half-an-hour worth of work, and I didn't have time to bugtest it... :)
     
  16. FireSlash

    FireSlash Whats a FireSlash?

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    it wouldent be nay fun if i didnt get to bug-test it ;)
     
  17. elffum

    elffum New Member

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    i had the same thought on laser guns in general. The UT engine doesn't lend itself to beam effects, but if you kinda mix the pulse gun alt fire with the shock rifle with some tweaking you can get the effect i got, which is very cool. could produce some major lag in large open maps though. heres a pic of it in action with some bots on dm-spacenoxx.
     
  18. Papapishu

    Papapishu 我是康

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    Nice pic
    I have always thought that the shockbeam was a bit dull...
    I mean, if it's a flash then let's make it look like a real thunderbolt...
    And if it's a laserbeam make it look like one... :)
    I kinda like this laserrifle, cause it's a clean, clear, ruby-red, half-transparent thin laserbeam that burns away the head of the enemy with surgical prescision... :)
    There's allready a laser-sniperrifle out 'on the market' but thatone's merely a minimized version of the instagib-beam...
    It's fun, but it would look better with my ruby-beam... ;)
     

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