Is there source code available with the Runtime?
The UDN Runtime Features description says that there are APIs and C++ Source and other cool stuff. I would guess that this is for Engine Licensees and not us enthusiasts.
I'm with Wormbo on this one,... what's the point?
The UnrealEd versions that ship with Unreal Tournament and Unreal 2 are excellent. In fact, I'm kinda surprised that you can't load static mesh packages from one game into the UnrealEditor of the other. If only I could figure a way around that "bad index" critical error that crashes the Editor.
The UDN Runtime Features description says that there are APIs and C++ Source and other cool stuff. I would guess that this is for Engine Licensees and not us enthusiasts.
I'm with Wormbo on this one,... what's the point?
The UnrealEd versions that ship with Unreal Tournament and Unreal 2 are excellent. In fact, I'm kinda surprised that you can't load static mesh packages from one game into the UnrealEditor of the other. If only I could figure a way around that "bad index" critical error that crashes the Editor.
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