I haven't found any bug...
Just a few last-minute things:
- There is no AssaultRiffle Ammo.
- BioRifle beside the jail might need a pickup.
- The wall with the lightholes in the jails looks too dark IMO.
- ArenaMatches should happen a bit more often, I think. Spent half of the match in jail but I never was sent to Arena...
- The AssaultPathing is OK when the bots are close to the enemy switch, but at the begining most of them take the ShockRifle path. All the current AssaultPaths would need to be changed to Position=1 and another set of Position=0 APs would be added on the other side...
- When you fall and die, you crash too early at map's lower invisible (FakeBackdrop) surface. I'm not sure if a FallingVolume fixes that...
- There is no AssaultRiffle Ammo.
- BioRifle beside the jail might need a pickup.
- The wall with the lightholes in the jails looks too dark IMO.
- ArenaMatches should happen a bit more often, I think. Spent half of the match in jail but I never was sent to Arena...

- The AssaultPathing is OK when the bots are close to the enemy switch, but at the begining most of them take the ShockRifle path. All the current AssaultPaths would need to be changed to Position=1 and another set of Position=0 APs would be added on the other side...
- When you fall and die, you crash too early at map's lower invisible (FakeBackdrop) surface. I'm not sure if a FallingVolume fixes that...
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