Issues with Jailbreak III - SP2 (GOLD) ?

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Mychaeel

New Member
Rob said:
In one map (Phasma ?) I remember the release message is echoing, at least online.

Due to an engine limitation Jailbreak has to employ a rather hacky means to play announcements when there's a chance that the player switches viewpoints while the announcement is running (jailed players being executed and switching to the execution cam, for instance; or jailed players being released and thus set back to their own point of view from a CameraSpot).

The solution used by Jailbreak III involves playing the same announcement on several channels at once to obtain a decent sound level as the volume control doesn't go as high as it would be desirable. Normally, that just results in the desired effect of a louder sound; very rarely the engine messes up for some reason and plays the different channels with a slight time offset, resulting in a weird echoing effect.

There's little we could do about this.
 

TheSpoonDog

CBP3! Yarrr!
Jun 1, 2001
2,592
0
36
43
NZ
spoondog.beyondunreal.com
This is probably a UTPure bug, but...

When playing JB-Freya][-III, a player on the other team said they were stuck in jail after a capture, and couldn't move etc (they commited suicide to be in the game properly again). Then after I got captured, the same happened to me - I was stuck in the widescreen sequence viewing an empty jail while the game went on. I was able to switch to the view of another bot on my team, then back to myself and that brought my view back to normal (apart from the enforcer missing as usual).
 

Attachments

  • StuckInJail.jpg
    StuckInJail.jpg
    84.8 KB · Views: 26

Sexmachine

- retired -
Feb 5, 2002
1,429
0
36
Germany
www.planetjailbreak.com
I remember a similar prob I had last thursday. I commited suicide (hitting a wall with a flak-cannon shrappnel by accident) but instead of respawning in jail my view 'froze' at that point (forcing me to stare at that damn wall) - changing the view did not work and the only thing left for me to do was reconnecting (UT itself was still alive).

Some other people did mention problems with disappearing weapons (not just right after a respawn) so all this looks like another great feature of UTPure to me. :(
 

Birelli

meh...
Oct 14, 2001
734
0
16
Syracuse, NY
Is it worth even running UTPure? Have you seen anyone who could have been an aimbotter ever get kicked by it? It just seems like until we have such a problem it might not be worth all these "features" to have cheat-protection.
 

Sexmachine

- retired -
Feb 5, 2002
1,429
0
36
Germany
www.planetjailbreak.com
Imo using an outdated cheat protection is like using an outdate anti-virus product (pretty useless) besides that there is only one problem that's caused by the latest UTPure for sure (the weapon disappearing at respawn bug, which is annoying but not a real problem as switching/picking up weapons make 'em reappear).
 

Hellsangie

Anja
Jan 16, 2003
223
0
0
Germany (Frankfurt)
Visit site
Sexmachine said:
Some other people did mention problems with disappearing weapons (not just right after a respawn) so all this looks like another great feature of UTPure to me. :(

I had exactly that problem on thursday. Even if I tried to change the weapon or took a new one, it didn´t appear.
The only solution was a disconnect and a reconnect to the server. And this did not happen after a respawn. :(
 

Mychaeel

New Member
Sexmachine said:
Imo using an outdated cheat protection is like using an outdate anti-virus product (pretty useless)

Not quite, as cheats don't spread by themselves. Granted, chances are higher with a newer version of cheat protection to catch all potential cheaters, but using an older version still bans all cheats save for the latest, most elaborate and thus rarest ones.

Without any cheat protection it'd cost an experienced coder just minutes to create a functional aimbot. There is a distinct difference between running an older version of a cheat protection tool and running none at all.
 

Sexmachine

- retired -
Feb 5, 2002
1,429
0
36
Germany
www.planetjailbreak.com
Mychaeel said:
Maybe it'd be worth reverting to UTPure53
KrazyK said:
Could we please go back to a version that actually works with JB?
The MotherShip server is running the latest UTPG patch V451 and unfortunately just the last three versions of UTPure (6C,D or E) do support this patch. Downgrading to UTPure53 (and thus downgrading to UT V436) would open up a couple of security holes and offer cheaters a lot of possibilities that "could" take away the fun from playing at the Mo'ship.

Hopefully the next UTPG patch is coming along with a working MD5 protection (as we may get rid of UTPure that way) ...