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Issues with Jailbreak III - SP2 (GOLD) ?

Discussion in 'Jailbreak Support' started by Sexmachine, Jul 22, 2003.

  1. Sexmachine

    Sexmachine - retired -

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    I am bugging the JB CoreDev team with collecting/posting reports of remaining issues/minor probs with Jailbreak III (SP2) at the moment. So if you know about something that does not work as expected, feel free to reply to this thread (try to add as much detail as possible to help us reproducing/hunting down the problem).

    This is not to be mistaken as a promise for another version of JB3 (SP3) because right now there are no human resources left (while working on JB2003) to look into JB3 issues.
     
  2. Trueblood

    Trueblood Silly Brit

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    I havent found a bug in ages! most of the things i find are to do with the map.
    Have you thought much about the escaping from jail with llama thing i told you about? It did happen again, but from the other team :lol:
     
  3. ZedMaestro

    ZedMaestro Useless

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    Unfortunately, I have a few bug. It could be the map or it could be JB Gold, but I dont know.

    Basically, I found that JB-Pharynx had an "assertion failed" error simply when i clicked on the map to vote for it, and that would be it. UT crashes back to the desktop, and I have to reconnect. Annying.

    More recently, JB-Babylon has come under the same bug. I'm pretty sure that it was OK when JB-Pharynx wasnt, but now they are both broken.

    It could be all these UTPure XX whatever thingies that have appeared, though i dunno, maybe maps just break with too much playing and old age ;) . However what I am pretty certain about is that these errors started after I installed the thired custom map pack. Maybe it could have slowly corrupted some files, or overwritten incorrectly some others. (I got the UMod version).

    Also, a while ago now, I had a UTPure XX thingy deem that I was impure. How bout that eh ;) . It happened on JB-Furia or JB-Freya, one of em, first time around I think, though i dont think the map has anything to do with this. It prevented me from playing for more than about half an hour to 45mins at a time without having to reconnect. :( . Anyway, it hasnt happened since, so thats good...

    I have reinstalled all the jailbreak stuff many times, but it still doesnt fix the problem.

    So that you know without having to ask, the relevant details of what I have are:
    P4
    2Ghz
    512Ram
    64VideoRam
    40GB HDD (13.8GB free atm)
    UT version 436 (451 crashes UEd2)

    I dunno, but anyway, once JB2003 is out I'm not very likely to place JB Gold, unless I hate JB2003 (ALMOST IMPOSSIBLE) or I really want to play some of the classics again. Although it would be nice to have em all working...
     
  4. Sexmachine

    Sexmachine - retired -

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    I have received a PM from DF-Jannel two days ago and I think it might fit in here well:

     
  5. Mychaeel

    Mychaeel New Member

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    Web admin and/or the master server uplink not working is something I have previously heard unrelated to Jailbreak already; so I don't believe it's a Jailbreak-specific problem or anything we could do something about.

    The Sniper Rifle issue is very strange, but somewhat reminds me of the UTPure issue we're seeing ourselves on Sexmachine's server (weapon functional, but not displayed until switched). Jailbreak doesn't do anything about Unreal Tournament's weapon code, so I wouldn't know where to start looking for a Jailbreak bug here.

    Is that one of the servers running a "Sniper Arena" mutator?
     
  6. Sexmachine

    Sexmachine - retired -

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    @ZedMaestro:
    Try to reinstall the afflicted maps and make sure you have enough HDD space left after the installation (on the drive your OS resides - should be C: and on the drive your UT is on) as this might be caused by some swapping issue. As noone else reported probs with Pharynx and Babylon after installing the CMP#3 I doubt it has anything to do with that (and NO, the JB maps do not age ... hehe).
    UTPure is known to cause weird problems sometimes and if you're having constant problems with it, I can just give you the standard hint (taken from the UTPure forums): Clear the cache of UT (delete everything that's in the UT\Cache directory) and delete all UTPure related files in your UT\System directory (BP1HandlerXX.u, BP4HandlerXX.u, UTPureRCXX.u and UTPureRCXX.int) as it's best to let the servers send you the needed UTPure files (as long as you are not a MAC/LINUX user).

    @DF_Jannel:
    It is known that a JB server sometimes does not show up in the serverbrowser (and is unreachable via WebAdmin too) but usually this effect is gone immediately after a mapchange (switching from one JB map to another should do). Looks like this is the price we pay for having that 'fast' JB servertab.
    The same goes for the UT crashes (I assume you are talking about the clientside 'GeneralProtectionFault' crashes). According to Wormbo, some maps seem to have a "garbage collecting problem" (e.g. JB-Community, JB-Darkarix and others with some mapping extravaganza) and it looks like there is nothing we can do about it.
    The prob with the sniperrifle is another thing that may be caused by UTPure, as there are a lot of postings over at their forum about similar issues somehow related to the sniper - take this one as an example.
     
  7. df-jannel

    df-jannel New Member

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    I didn't mean the clientside ut crash, that also happends, but I mean the server self.
    Here is a example of the crash from the serverlogfile.

    DevNet: Client passed challenge
    DevNet: Login request: JB-TheEye3.unr?Name=-=maikel=-?Class=BotPack.TMale1?Team=1?skin=CommandoSkins.cmdo?Face=CommandoSkins.Blake ?Voice=BotPack.VoiceMaleOne?Checksum=0c12583cc3296b8a0a133d52b1eea60d?game=Jailbreak.Jailbreak
    Critical: AActor::TestCanSeeMe
    Critical: AActor::playerCanSeeMe
    Critical: UObject::processEvent
    Critical: (BulletBox JB-TheEye3.BulletBox45977, Function Engine.Inventory.Pickup.Timer)
    Critical: AActor::Tick
    Critical: TickAllActors
    Critical: ULevel::Tick
    Critical: (NetMode=1)
    Critical: TickLevel
    Critical: UGameEngine::Tick
    Critical: UpdateWorld
    Critical: UServerCommandlet::Main
    Exit: Executing UObject::StaticShutdownAfterError
    Exit: Exiting.
    Uninitialized: Name subsystem shut down
    Uninitialized: Log file closed, 07/28/03 22:42:59

    After that the server restart and start with our standard map.

    Btw this happends to several JB maps!
     
    Last edited by a moderator: Aug 6, 2003
  8. Sexmachine

    Sexmachine - retired -

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    Oh yeah - I do remember that one, as we have had a veeeeeeeery long thread about this error in our forums before the forumcrash (about 2 month ago) and I still do have this problem over at our server too ... sorry to say, but we don't know the reason for this annoying crash yet. :(
     
  9. CoolDude

    CoolDude New Member

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    A couple of things sprung into my mind.
    I'm not sure which exactly are Jailbreak related.

    1) The servers not showing under the JailBreak tab, as already mentioned a couple of times.

    2) When I enter and become a llama, I sometimes can't see my weapons (like today in miniFace). Even switching weapons or getting killed don't help. It stays that way for the complete map. The only thing that fixes it is switching to another map. I'm not sure if it's map related.

    3) Jail doors not opening when the NYGirl tells me that the team is released (Construction, Nifam). This mostly happens when the door was already open a couple of seconds before that.

    4) When an arena battle is comming up, and I just have been killed in jail, the arena battle is skipped.

    5) .... eh, what was it .... I forgot.

    Just minor problems.
    :cool:
     
    Last edited: Aug 5, 2003
  10. Sexmachine

    Sexmachine - retired -

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    Quality feedback here ... thanks CoolDude. :)

    About 1: Just like you have said, that was mentioned before and afaik is something we have to live with because it's basically a problem with the master server (or to be more precise, the server JB makes use of to gather information and show up in the server tab)

    About 2: To me that sounds like another issue with UTPure ... would be interesting to know if reconnecting to the server is some sort of help/fix ... can you look after that please?

    About 3: This one is some sort of a map issue and is known to happen in maps where releases happen quite frequently ... I am afraid but it's nothing that can be fixed by changing the core JB code afaik.

    About 4: This one really is something to keep in mind (when thinking about a possible JB3 SP3) ... shouldn't be a big problem to somehow 'protect' players (from getting killed) when picked to do an arena battle (not that I do know anything about coding it ... but there still is that genius of a coder called Mych or Mychaeel if you know what I am talking about).

    About 5: Don't worry ... as that one has been fixed already! :D
     
  11. KrazyK

    KrazyK New Member

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    Just one thing I noticed on Sunday while trying to use GameVoice. The jailbreak announcer does not seem to be affected by changing the announcer volume slider.:confused:
     
  12. TheSpoonDog

    TheSpoonDog CBP3! Yarrr!

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    That might just be UTPure or something because I couldn't turn my music off with the slider the other day either.
     
  13. Mychaeel

    Mychaeel New Member

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    This behavior is by design. A player can easily protect him- or herself when selected for an arena fight by not engaging in a hammer fight (given that the server admin hasn't used JBMadmen to explicitly override team damage in jail); three seconds should be enough time to switch back to a normal weapon.
     
  14. Sexmachine

    Sexmachine - retired -

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    Could be, as the latest Pure (6D/6E) is known to disable the volume sliders while being connected to a server (dunno why, but that'S the way it goes).
    Aah, ok. But at times where players are already involved in hammerfights (and thus having less health) it's really hard to be fast enough not to die (plus this somehow makes JBMadmen even more annoying - not my thoughts, but lots of other players told me they disliked JBMadmen while it was enabled on our server).
     
  15. Mychaeel

    Mychaeel New Member

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    Dying during the countdown is not an issue. Just being dead when the fight would start prevents an arena fight. If you're killed in the moment the countdown starts, you'll just respawn in jail and the fight starts as scheduled.

    I remember being one of them.
     
  16. Sexmachine

    Sexmachine - retired -

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    Anyways, looks like it IS happening quite often to some people (CoolDude, me, anybody else?) :)
    ... now that you say it - lol ;) :D
     
  17. Mychaeel

    Mychaeel New Member

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    If JBMadmen is used to override the normal invulnerability of jailed players, small wonder to that. Otherwise it's just human failure, nothing the game can do anything about.

    For what it's worth, Jailbreak 2003 does that differently as well and spawns an arena candidate in the arena regardless of whether he's dead or alive. Jailbreak III on the other hand just teleports the player to the arena instead of respawning him, so that just doesn't work for a dead player.
     
  18. Sexmachine

    Sexmachine - retired -

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    Sounds good and would be similar (in the result) to some sort of protection for chosen arena fighters in JB3. The one reason (you already pointed out in the CoreDev forum) NOT to do this is the fact that it'll take away the player's option to commit suicide to avoid an arena battle.

    Right now I still feel insecure if it is
    - not a good idea aka. undesireable
    - too hard to implement
    - just not worth the hassle
     
  19. Rob

    Rob Hole in one!

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    In one map (Phasma ?) I remember the release message is echoing, at least online.
     
  20. Mychaeel

    Mychaeel New Member

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    As for Jailbreak III I strongly feel it's just not worth the hassle. If it's really an issue, make that protection a mutator; that should be easy enough. Or make a mutator that automatically switches an arena candidate's weapon back from the Impact Hammer if people don't manage to do so themselves within a second after the countdown starts.

    At the end of the day it's a design decision, and I frankly do not think that being able to suicide in the right moment to avoid an arena fight is a feature worth preserving. In Jailbreak III the code philosophy which was inherited from earlier versions made it virtually impossible to spawn a dead player in the arena; so players are merely relocated on their start positionsin the arena instead of being respawned there (the teleport effect is just for show), and changing that would have meant redesigning far larger parts of the Jailbreak code.
     

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