By "anyone", I was referring to the other... less significant people. perhaps I meant Garbage. Most likely I simply meant anyone who wasn't entertaining me. Only good thing is I got a new keyboard out of being upset. Still haven't picked up the loose keys on my floor.[pet]sparrow said:Secondly, Whitey, I'm moving in a few days, so I'm already in hell. Is that close enough, or do I need to actually be in the process of getting to a hell to manage to placate you?
hmm Jackal raises a valid Q. especially at this point where a new masterServer had to be created.The Jackal-XMP said:The Beta is over, so am I free to give out the "special" XMP that I have? Dman, you can coment on this, since you also have this same "special" issue of XMP that I have.
DJM312 said:[pet]sparrow, I respect your stand on piracy , but I feel I'm not bound to Atari . They screwed alot of people , shutting the doors on legend ent. , no game support , s--ta-- server . The nail in xmp's coffin started with Atari . With the communitys help and desire , the game survived . Is it illegal to pirate the game= yes , Is it illegal to sell a product to consumers without support ? You tell me should we pay for this .
Reverse-engineering the game code and modifying it is against the EULA. However, the various configuration files are clearly open-source (since they are text scripts) and can therefore be modified as you like. In fact, you have to - change any setting and you've just modified a file[pet]sparrow said:Then again, putting up another master server is illegal, too, I'm certain, since it involves modifying files in a way not that does not have Atari's expressed permission, just like modifying your UI, though that's simply "illegal" in the sense of violating the EULA, thus the penalty associated with it is Atari's right to revoke your use of their software, and since you're talking about using another master server anyway... Yay paradoxes! Anyway, the point is that would be illegal, so don't advertise doing that. However, if you advise against it, I don't think that's against any BUF rules.
that`s itKang the Mad said:XMP: good
Single Player: bad
Unreal 2: good
Sparrow talking: bad
Thank you Gecko, knew we could count on you.dutch_gecko said:Reverse-engineering the game code and modifying it is against the EULA. However, the various configuration files are clearly open-source (since they are text scripts) and can therefore be modified as you like. In fact, you have to - change any setting and you've just modified a file
You are correct: it was developed by Omen based on analysing a master-server uplink and client query (which I provided him with), so it's not the same Master Server that Atari used/Legend coded. It is, in fact, substantially better and more stable. A truer description for it might be "master server simulator" No reverse engineering happened of the source code.dutch_gecko said:Not entirely sure about the master server. If it's stolen code, then yes it's bad. But if some clever people have simply observed a typical master server request, decoded it, and then designed their own software to respond to the request then there is nothing inherently wrong with that at all.
They don't care, no, but maybe it's not the most important bottom line. Software piracy isn't right, and should not be condoned at all. On the other hand, the lack of support by Atari does make our lives difficult by refusing to support (or indeed even acknowledge) U2 or XMP, and I think fair work-arounds for the problems created by this are justified. I think it's up to individuals to decide what they do to overcome the hurdles that Atari has created.dutch_gecko said:The most important bottom line is - Atari doesn't care.
bingo- hits the bullseye..EQ² said:They don't care, no, but maybe it's not the most important bottom line. Software piracy isn't right, and should not be condoned at all. On the other hand, the lack of support by Atari does make our lives difficult by refusing to support (or indeed even acknowledge) U2 or XMP, and I think fair work-arounds for the problems created by this are justified. I think it's up to individuals to decide what they do to overcome the hurdles that Atari has created.
dutch_gecko said:Reverse-engineering the game code and modifying it is against the EULA. However, the various configuration files are clearly open-source (since they are text scripts) and can therefore be modified as you like. In fact, you have to - change any setting and you've just modified a file