Thats just what i found in the I-Net!
Its basicly like INF:
I think SS has to be fast with INF
Insurgency (INS)
Its basicly like INF:
- INS will simulate the challenges of infantry combat on the modern battlefield at the individual and tactical levels
- Vehicles -- Take control of a Humvee, Land Rover, or Technical. Light vehicles will have the ability to be player controlled to enhance mobility and provide additional fire support. Other heavier and more important vehicles and aircraft will be controlled by AI in order to support the grunts in the field.
- Realistic Weapon Behaviours -- Use your weapon's sights to accurately aim. Rounds will land where you aim and players will behave realistically to any kind of wound. Weapons and bullets will act like they should, however, they will not hinder the gameplay with any negative affect to the player (i.e. there will not be weapon jamming).
- Q: Will there be a crosshair?
A: There will not be a crosshair in order to assist aiming. The method for accurate fire will be the ability to look down your weapon's sights (whether they be the iron sights or an optical sight/scope). You will still have the ability to fire without looking down your weapon's sights, but aiming will be difficult since there is a 'free aim area' incorporated.
- Q: What firing positions will I be able to adopt?
A: Players will have the ability to stand, kneel, or go prone. Each stance will have an effect on how well they control their weapon and therefore increasing/decreasing accuracy of the weapon. There will also be the ability to lean in order to peak around corners or other obstacles.
- Q: Is INS roundbased (such as America's Army or CS) or is it Reinforcement based (such as DoD or RO)?
A: INS has a unique reinforcement system. There will be reinforcement waves spawned every so often (map defined, but can also be server-side) that will release all those players eliminated since the last wave. However, waves may vary per team for different scenarios. Defending teams will generally have less reinforcement since they have the tactical advantage.
- Q: INS is called a 'realistic' mod, what is the stance on realism in the game?
A: We want to have a fairly high degree of realism in the mod, but do not want to degrade from the gameplay. There may have to be some sacrifices of realism in order to enhance the gameplay, but for the most part we aim at creating a game that will feel like the player is immersed within an infantry battle along with a high degree of tactics and teamwork. There will be no features included that will be out of the player's control for the sake of realism (i.e. there will be no weapon stoppages/jams).
- Q: When will Insurgency be released?
A: At the present time, we do not have a precise release date, but hopefully between Summer - Fall 2005 the first public version will be released. Development will continue with subsequent releases containing new content and fixes to the previous version.
I think SS has to be fast with INF
Insurgency (INS)