Infiltration is a military infantry simulation, but to be honest mostly it is infantry CQB with SF/CT/CQB/Carabine weapons.
1. Infantry:
I personally would like to keep infantry thing as it is the core of INF, but then I would liek to see the soliers actually using full sized rifles, less pistols, and open infantry style maps.
2. CQB:
On the other hand I always was into CT games like Rogue Spear and SWAT3 and after palying INF_Archives in INF I know exactly why.
Thats why I would wish having the ability to set SF/CT style gamepaly in INF (military CT of course, no SWAT). It can be palyed with normal infantry maps, but some special small CQB/Urban maps would be the core of that mode.
I mean it is not that hard.
- Look at the SF's, they have the standart military suit, but just carry black vests and pouchvests, with black gloves. They carry those black crisat helmets and the safety googles. They use carabines and sideguns (with flashlights sometimes).
The emphasis of this characters would be fast CQB.
- The Infantry has the standart military suit too, but uses cammoflaged vests, green or no gloves, the helmep with a camoflaged cloth. Use full sized rifles and so on.
The emphasis is on infantry style gameplay.
Of course the infantry trains and experience CQB situations, always, nowadays urban fighting is mostly the case, but the SF's/CT's would be really into the CQB stuff primary.
The difference of the SF's toward the infantry would be the armory, the looks (more SWAT like looks), the gamepaly, the specialized maps.
As said in the INF Coop thready I would like the SF beeing more a coop thingy (but of course also a fast TDM with small teams and lot of CQB tactics) and the infantry more of playerVSplayer thing.
I love games like Rogue Spear and SWAT3 and I love inf beeing an 'infantry/crawling in dirt' thing. But I wouldn't like to miss both.
They are CQB games out there, but lets be honest, they all literally suck all together.
INF is the single and actually last chance to experience more realistic gaming and I would love to having it combining infantry with CQB.
1. Infantry:
I personally would like to keep infantry thing as it is the core of INF, but then I would liek to see the soliers actually using full sized rifles, less pistols, and open infantry style maps.
2. CQB:
On the other hand I always was into CT games like Rogue Spear and SWAT3 and after palying INF_Archives in INF I know exactly why.
Thats why I would wish having the ability to set SF/CT style gamepaly in INF (military CT of course, no SWAT). It can be palyed with normal infantry maps, but some special small CQB/Urban maps would be the core of that mode.
I mean it is not that hard.
- Look at the SF's, they have the standart military suit, but just carry black vests and pouchvests, with black gloves. They carry those black crisat helmets and the safety googles. They use carabines and sideguns (with flashlights sometimes).
The emphasis of this characters would be fast CQB.
- The Infantry has the standart military suit too, but uses cammoflaged vests, green or no gloves, the helmep with a camoflaged cloth. Use full sized rifles and so on.
The emphasis is on infantry style gameplay.
Of course the infantry trains and experience CQB situations, always, nowadays urban fighting is mostly the case, but the SF's/CT's would be really into the CQB stuff primary.
The difference of the SF's toward the infantry would be the armory, the looks (more SWAT like looks), the gamepaly, the specialized maps.
As said in the INF Coop thready I would like the SF beeing more a coop thingy (but of course also a fast TDM with small teams and lot of CQB tactics) and the infantry more of playerVSplayer thing.
I love games like Rogue Spear and SWAT3 and I love inf beeing an 'infantry/crawling in dirt' thing. But I wouldn't like to miss both.
They are CQB games out there, but lets be honest, they all literally suck all together.
INF is the single and actually last chance to experience more realistic gaming and I would love to having it combining infantry with CQB.