1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

INF Coop Plus

Discussion in 'Infiltration Development' started by C.Inigo, Nov 27, 2010.

  1. C.Inigo

    C.Inigo INDIGO

    Joined:
    Nov 17, 2005
    Messages:
    59
    Likes Received:
    0
    What started out as a simple mod to keep stamina maxed out (primarily for coop) turned into a new INF2.9 Coop game with some fun mutators. Read on for description and download link.


    INF 2.9 Coop Plus Game

    This is the new coop game (INF - Coop Plus) selectable from the Mission menu.
    Features a new scoreboard, weapon and ammo pickups that carry over across maps, enemy multiplier and respawning enemies. Recommended to be played with the enclosed enhanced soldier class (INF - Soldier Plus) mutator.

    Options: INF_Coop.ini

    [INF_Coop.INF_CoopMutator]
    SubGameName= Optional title for a map pack, part of the start-up messages
    SubGameColor= with a color scheme
    enemigoFactor= Number of enemies multiplied by this factor
    SleepTime= Time (seconds) before enemies respawn, 0 disables respawning

    [INF_Coop.INF_CoopMapList] Map list for voting purposes
    Maps[0]=
    Maps[1]=
    Maps[2]=
    ...

    Console Commands:
    mutate subgamename <whatever> - Changes game title
    mutate subgamecolor (R) (G) (B) - e.g. mutate subgamecolor 255 0 0, for pure red
    mutate enemigos (x) - Changes enemy number factor (enemigoFactor), where x is an integer
    mutate sleeptime (x) - Changes enemy respawn time (SleepTime)

    Fixes:
    -Attachments for all weapons and SCAR paints are retained during level transfers
    -All players get inventory checked at the end of the level


    INF 2.9 Soldier Plus Mutator

    This is a new INF player class mutator (INF - Soldier Plus) selectable from the Mutators list.
    Features a new player class with maximum stamina, dive proning, shoving, climbing, bleeding, regeneration, damage scaling, a return to sprint shooting, as well as underwater firability! Extras include classic style spawning (grace period), breathing and heart beat sounds, as well as female voice AND MODEL counterparts when using the female voice type. Plus a new weapon, the US Colonial Marines issued M240 Incinerator Unit!

    Features:

    Super Soldier - Maximum stamina retained at all times. Ability to climb, regenerate health, sprint shoot, and fire underwater granted.

    Dive Proning - Classic feature since 2.86, allowing players to dive into prone position by double-tapping forward; double-tap again to jump back up.

    Shoving - Colliding with pawns while sprinting pushes them out of the way.

    Climbing - Jump up towards a ledge and tap jump again for an extra boost. Jump off walls with back turned. If free climbing is enabled, you can scale walls indefinitely.

    Bleeding - Being shot makes you bleed, unless protected by armor. Bleeding stops from bandaging (INF - Bandage mutator) or from regenerating health.

    Regeneration - Health regenerates after a defined period of time if the player is not shooting or taking damage.

    Maximum Damage - Damage scaled to percentage of normal damage. Values above 100% do not affect falling/drowning. Values 400% and beyond activates INSTAGIBBING!

    Grace Period - Players spawn invulnerable for a defined period of time.

    USCM M240 Incinerator Unit - Flamethrower weapon and ammo listed under Explosive devices/projectors. Switching firing mode toggles between flamethrower and extinguisher.

    Console Commands:
    mutate supersoldier (true/false) - Toggles super soldier on/off
    mutate forcepush (x) - Shoving strength, where x is any real number
    mutate bleeding (on/off) - Toggles bleeding
    mutate bleedinterval (x) - Time interval in seconds between subsequent health loss
    mutate bloodfactor (x) - Amount of blood dripping
    mutate climbdegree (x) - x=1 climbing on, x=0 free climbing, x=-1 climbing off (supersoldier feature)
    mutate regentime (x) - Delay in seconds until health regenerates, disabled if x < 1 (supersoldier feature)
    mutate regenamount (x) - Amount to heal per tick or per healtime delay during regeneration
    mutate healtime (x) - Delay between successive regenamounts
    mutate damage (x) - x=100 normal, x >= 400 FLAMING INSTAGIB
    mutate flaming (on/off) - Toggles flames on instagibbing
    mutate grace (x) - Starting grace period, x=0 disables

    Fixes:
    -Client 3rd person view no longer resets back to default player mesh
    -Correct slung weapons displayed for INF default weapons
    -No more GPF crashes due to modified player class login.


    INF 2.9 Unreal Items Mutator

    This is an Unreal items replacer (Unreal Items) selectable from the Mission menu.
    It replaces standard Unreal I items with usable versions for the INF player. Also,
    random INF weapons and ammo are spawned in place of Unreal weapons and ammo.

    Console Commands:
    mutate respawntime (x) - Changes the respawn time for items in seconds, where x is any real number
    mutate shieldcolor (x) - Changes your shield color (0 - 10)


    INF 2.9 Telefrag Arena Mutator

    This is a translocator mod (Telefrag Arena) selectable from the Mutators list.
    Features a modded translocator placed in the players inventory that allows the user to virtually
    travel across space more efficiently than was possible with the standard UT model. But be careful, you can telefrag other INF soldiers now.

    Console Commands:
    mutate translocators (on/off) - Toggles the use of the modded translocator
    mutate telematch (on/off) - Toggles the telematch arena, translocators only
    mutate reduce fall (on/off) - Toggles falling damage reduction
    mutate falldamagefactor (x) - Amount of fall damage factor if reduction is on

    Translocator Usage Notes:
    -Teleporting functionality similar to the old model
    -Delay to re-fire is minimized and momentum is retained
    -Holding Alt-Fire charges the tele-magnetic pulse (TMP)
    -Pressing Fire while charging or when TMP fully charged releases the pulse
    -The TMP disables incoming projectiles, including translocator targets
    -DO NOT attempt to recall or teleport to a damaged translocator target!


    DOWNLOAD LINK: INF Coop Plus (latest release date 10.11.27)

    Includes:
    INF_Coop - coop gametype;
    INF_SoldierPlus - super soldier player class and M240 Incinerator Unit!
    UnrealItems - usable unreal items and unreal to INF weapons replacer;
    TelefragArena - modded translocator source module.

    Installation:
    Place all files in the main System folder (UnrealTournament\System).
    .u files can be placed in Infiltration\System or Infiltration\Community\System,
    but the .ini and .int files MUST be located in the UT System directory.
    Servers must add the INF_SoldierPlus, UnrealItems and TelefragArena mutators to ServerPackage lines in Infiltration.ini-

    [M]http://www.youtube.com/watch?v=4bKXFxkp-M0[/M]
    [M]http://www.youtube.com/watch?v=gYpRgUI3c-8[/M]
    [M]http://www.youtube.com/watch?v=z-Bu-hhd0es[/M]
     
    Last edited by a moderator: Nov 28, 2010
  2. Psychomorph

    Psychomorph  

    Joined:
    Apr 21, 2003
    Messages:
    2,253
    Likes Received:
    0
    Fantastic job! Even though it is a bit excessive at some point, but good stuff. Didn't expect such major mutators/mods to be made for INF anymore, damn, now I'm not gonna go into history as the last guy known to advance Infiltration, lol.
     
  3. soultaker007

    soultaker007 Member

    Joined:
    Dec 20, 2008
    Messages:
    227
    Likes Received:
    0
    i Have 1 problem here

    Score allways tied and then map not change?

    I have coop plus,monster spawn and running dm maps.
     
    Last edited: Apr 27, 2011
  4. C.Inigo

    C.Inigo INDIGO

    Joined:
    Nov 17, 2005
    Messages:
    59
    Likes Received:
    0
    DM maps is the problem. Coop Plus was designed to run single or co-op player maps linked together like in Unreal.
     
  5. syythe

    syythe New Member

    Joined:
    Feb 19, 2012
    Messages:
    10
    Likes Received:
    0
    links down.. i really wanted to play it..ah well time to call on my old pal google
     
  6. syythe

    syythe New Member

    Joined:
    Feb 19, 2012
    Messages:
    10
    Likes Received:
    0
    EDIT:
    even Google cant find a working version.
     
  7. C.Inigo

    C.Inigo INDIGO

    Joined:
    Nov 17, 2005
    Messages:
    59
    Likes Received:
    0
    I've since been updating this. It's undergoing private testing at the moment.
     
  8. syythe

    syythe New Member

    Joined:
    Feb 19, 2012
    Messages:
    10
    Likes Received:
    0
    well thats fine..i really wanted to get ahold of that m2 flamethrower..
     

Share This Page