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INF beta test session

Discussion in 'General Infiltration Discussion' started by smeerkat, Mar 14, 2006.

  1. Demosthanese

    Demosthanese .

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    AFAIK, Missing map files don't cause GPFs.
     
  2. keihaswarrior

    keihaswarrior New Member

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    WTF!, over.

    When the GD server changed to the MogueBeta1 map I got the same error... tried restarting and connecting... same error. :hmm: :mad:
     
    Last edited: Mar 17, 2006
  3. smeerkat

    smeerkat Hello, old friend...

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    something about a hi-res texture bug?
     
  4. Crowze

    Crowze Bird Brain

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    Well the error message suggests there's a problem with the sound system somewhere... which sound driver are you using?
     
  5. keihaswarrior

    keihaswarrior New Member

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    I fixed it, sorta...

    I installed the OLD Unreal sound drivers awhile ago, but MogueBeta1 crashes whenever I tried to use the OpenAL or FMOD sound drivers. The other driver, Galaxy 3D Audio was what I have to use to make the map work. Still very odd though.
     
  6. Clutch

    Clutch New Member

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    can you do another beta test soon, my internet cut out so i couldnt give any feedback.

    i can look at the map in my own time but i want to see how it plays on the internet.
     
  7. smeerkat

    smeerkat Hello, old friend...

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    let me know what date/time would be good for you, then I'll ask Odie (Lemon, if you're in Europe). :)
     
  8. Clutch

    Clutch New Member

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    florida... and on a weekend. saturdays are best, around 1:00pm - 7:00pm, GMT -05:00 a.k.a. eastern time, lol. another reason for having to do a beta session is the walkthrough.. i'll never find hidden stuff. lol. from what i saw though, it looked good. keep it up. :)

    i'll get back to you on the actual date..
     
    Last edited: Mar 18, 2006
  9. smeerkat

    smeerkat Hello, old friend...

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    cool. Did you register on the Ghost Dogs forum?

    http://ghostdogs.net/bb/
     
  10. Clutch

    Clutch New Member

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    uuuuuuuhhhhh.... no... i dont think so...
     
  11. Vega-don

    Vega-don arreté pour detention de tomate prohibée

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    this map has some potential

    comments:

    take some time to polish it, add more ground textures , more building details, more things on the ground.

    add roof entries everywhere you can


    dont go too far in details in the central place; for FPS.


    i like the design. its not too small or too 1 routed. if you have many buildings and entries it wont be like 1 route.

    i would like to see it as a evening map too. (like in the movie)
     
  12. smeerkat

    smeerkat Hello, old friend...

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    Thank you for your comments. I think I'll focus on the daytime version, and let someone else convert to night. ;)
     
  13. UN17

    UN17 Taijutsu Specialist

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    So how long until Beta2?
     
  14. smeerkat

    smeerkat Hello, old friend...

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    I've got a huge list of map fixes, so it might take another month.
     
  15. Corporal_Lib [BR]

    Corporal_Lib [BR] Brazilian Graphic Designer & Gun Nut {=)

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    liked the map, as an alpha, good to see all those questions in the forum had an end ;-)

    I had the same sound bug, maybe its due to all the BG music, which quality did you coded those musics? Perhaps if you use .umx instead of merging to the map...

    And I make chorus qith the others: more escape routes, slow pacing choppers and using random decos and the flying paper generators will do a blast for your map, Smeerkat! XD
     

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