I'm working on a vehicle pack at the moment, and a couple of my wheeled vehicles require some pretty beefy horsepower and speed. I've adjusted my TorqueCurves so that the vehicles behave as I want, no problem. However, it seems that the enginesoundpitch range is directly linked to the TorqueCurve, as when I use the vehicles, the engine pitch is way too high and sounds more like an angry wasp than a vehicle.
Is there any way I can adjust the sound pitch for my vehicles? I've looked through the parent classes (ONSWheeledVehicle, ONSVehicle, SVehicle, etc) but I haven't seen anything that seems to do what I want. Thanks in advance.
Is there any way I can adjust the sound pitch for my vehicles? I've looked through the parent classes (ONSWheeledVehicle, ONSVehicle, SVehicle, etc) but I haven't seen anything that seems to do what I want. Thanks in advance.