I asked this in another forum and didn't get very many responses. Anyway, considering I don't have an external modeling program, what is the best way to import a static mesh from 2k4 into UE1? I've done a work around which works fairly well, but just wondering if someone knows an easier (better?) way.
My method:
1 - Open UED 3.0, insert mesh into level
2 - Convert mesh to brush, then export brush
3 - Open UED 2.0, import brush into level
4 - Add brush after assigning a texture to it
5 - Select the new additive, copy polygons to brush
6 - Export brush again
7 - Convert it to mesh using meshmaker
8 - Re-insert it into level as a new decoration
This takes about 5 minutes to do and works fairly well, but is there a better or simpler way? Obviously want to keep this to a minimum in UE1 games, as they don't handle meshes nearly as well.
My method:
1 - Open UED 3.0, insert mesh into level
2 - Convert mesh to brush, then export brush
3 - Open UED 2.0, import brush into level
4 - Add brush after assigning a texture to it
5 - Select the new additive, copy polygons to brush
6 - Export brush again
7 - Convert it to mesh using meshmaker
8 - Re-insert it into level as a new decoration
This takes about 5 minutes to do and works fairly well, but is there a better or simpler way? Obviously want to keep this to a minimum in UE1 games, as they don't handle meshes nearly as well.