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Impact Hammer

Discussion in 'Unreal Tournament 3' started by Unreality, May 22, 2005.

  1. edhe

    edhe ..dadhe..

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    That's not difficult, it just requires luck to have someone in that position ;)
     
  2. The_Head

    The_Head JB Mapper

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    Yeh that would be cool. OR perhaps use the energy for more damage with the impact. HUUUUUGE Hammer Jumps

    Now that would just be showing off :p
    I never managed to pull of any deflections with the Impact Hammer... I only realised a few weeks ago that I could with a shieldgun. (I dont usually play NW's)
     
  3. -AEnubis-

    -AEnubis- fps greater than star

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    I really don't believe in luck, so you can imagine then (if you chock it solely up to chance) how difficult it is to arrange that scenario on purpose.

    Basically, having the hammer ready, and making sure somone fires said projectiles at you, and then reacting to trajectory's wasn't easy. The biggest difficulty element in either equation being ensuring your opponent fired what you wanted at you.
     
  4. moonflyer

    moonflyer New Member

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    why not make the hammer's alt fire a bit like HL2's gravity gun?
    I mean player can grap or throw away the projectiles(rocket, flak ball...) by the alt-fire of the hammer
    this will be damn cool!!!!!!!!!!! :lol: :lol: :lol:
     
  5. EL BOURIKO

    EL BOURIKO New Member

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    I have never played with anything else than my lovely shield gun to protect myself and to perform my lovely "monkey" shield gun jumps. Since it looks like that the Impact hammer is well known by most of you, is there anyone who can tell me if you can perform the same jumps as you can with a shield gun by using an Impact hammer?
    And is the impact hammer as effective as a shield gun can be when you use it in a close combat attack?
     
  6. -AEnubis-

    -AEnubis- fps greater than star

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    I guess we discussed it in another thread.... so I'll say it again, though you should search around and find out for yourself...

    Yes, the Primary fire of the Shield Gun was directly inspired by the Impact hammer. You charge it, and release, sooner for less damage/height, later for more damage/height in jumps, and running with a full charge will autodischarge the hammer if it touches a player pawn, or pretty much anything that can take damage.

    The IH in UT though was much more accurate in doing so. I hope that returns as well.
     
  7. EL BOURIKO

    EL BOURIKO New Member

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    it sounds good, thx for the explanations AEnubis!!
     
  8. killalot0

    killalot0 New Member

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    what about a selfdistruct function, no need to get shocks and stuff to powerup,
    just a 2 a 3 sec wait. Then boom and u'll blow up like a shock combo explosion. it can really be handy in some sitiuasions, but u wont win a match alone with it.
     
  9. The_Head

    The_Head JB Mapper

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    ^^ thats what the Impact hammer did in the Excessive overkill mod iirc
     

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