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Impact Hammer

Discussion in 'Unreal Tournament 3' started by Unreality, May 22, 2005.

  1. Unreality

    Unreality New Member

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    for all those trickjumpers and impact hammer fans

    BeyondUnreal: Speaking about "up close and personal," what are the plans for melee combat in UT2007? Will the shield gun be returning or will we see something different?

    Steve Polge: We're going back to the impact hammer. [Steve smiles deviously]

    :D
     
  2. BooGiTyBoY

    BooGiTyBoY The ImPaCt-DaMpeNeD BooGeRaToR

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    I think System of a Down expresses what I'd like to say best....

     
  3. -AEnubis-

    -AEnubis- fps greater than star

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    \o/

    Just as I suspected... gald to have clerification.

    Now, we have to wait and see if they share any of my alt fire visions, or come up with something even better....
     
  4. FireCrack

    FireCrack New Member

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    I was thinking an actual physical metal sheild that folds up might have been plausible but the interview disproves that.

    Howver, i did make a personal guess that teams would vote on their vehicle set before the round starts, so i got one thing right :D
     
  5. edhe

    edhe ..dadhe..

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    SoaD styleeee!

    Sweet, /me likes how this is looking already... now we need LtG ;)

    Lavagiant again? :B
     
  6. Monster Kill

    Monster Kill New Member

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    in unreal tournament, the impact hammer was consistently my highest killing weapon (besides the bio rifle which I love even more). I love it. It's like my younger brother.
     
    Last edited: May 23, 2005
  7. Hydrus

    Hydrus is lost

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    I wet myself when I read that. :eek:

    Any more info on the Alt-Fire?
     
  8. The_Head

    The_Head JB Mapper

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    I brought my pogo stick just to show her a trick, she had so many freinds!

    Gotta love SOAD
     
  9. [SHADOW|force]

    [SHADOW|force] in UT2k4: 'hunting.SHADOW'

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    uhhh sorry I forgot: what was the impact hammers secondery fire in the first UT? (I think it was defensive)
     
  10. Majik

    Majik blargh

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    It deflected incoming projectiles (can't remember which projectiles in particular besides the rockets).
     
  11. Olga

    Olga Miffed

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    It was a quick burst, which also would deflect projectiles like Majik said.
     
  12. Dark Pulse

    Dark Pulse Dolla, Dolla. Holla, Holla.

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    Shock Balls, Ripper Blades, Rockets. In theory it could do Pulsegun, but the ROF would punch through it.
     
  13. -AEnubis-

    -AEnubis- fps greater than star

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    Redeemers as well.
     
  14. Majik

    Majik blargh

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    So basically any projectile with a linear trajectory.
     
  15. -AEnubis-

    -AEnubis- fps greater than star

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    Oh, I didn't see he didn't mention flak bombs.

    It was any weapon that had an "interacting Projectle", but I never tested it on goo, so for that I'm not sure..

    Shock Cores, Redeemers, Rockets, Flak bombs, and Razors, fairly certain they didn't deflect pulse.
     
  16. spineblaZe

    spineblaZe VFX Extraordinaire

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    Full interview here. :D They don't know what the secondary will do yet, but we do know it won't have a shield function. *does the happy dance*


     
  17. moonflyer

    moonflyer New Member

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    wow, amazing! nice to hear this
     
  18. T2A`

    T2A` I'm dead.

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    Hopefully the defensive function will be something that takes skill to use as opposed to something you can just hide behind. :):tup:

    Or, what they could do is have the alt-fire able to collect shock beams that it blocks and store them in some energy cell. Then, when you've collected enough energy, you can blow yourself up with a redeemer-like explosion. ;)
     
  19. SiN-BiN

    SiN-BiN New Member

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    :eek:

    that is one AWESOME idea :eek:
     
  20. -AEnubis-

    -AEnubis- fps greater than star

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    Well, if it gives you any idea, the one in UT was so hard to use, that I only knew what it was capable of via slowing game speed down, and using playersonly in practice matches to find out. Actually attempting stuff in game,and achieveing it was ... harder then tellefragging is today... actually, much harder...

    I'm trying to equate it to something that difficult in this game... Imagine lift jumping, having a core thown at you, SG deflecting it, and comboing it in the face of the guy that shot it at you before you hit the ground. I'd imagine it was like that.
     

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