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Ideas for Posting

Discussion in 'Unreal Tournament' started by Sir_Brizz, May 12, 2014.

  1. ambershee

    ambershee Nimbusfish Rawks

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    I also lean towards entirely projectile based weapons, but I don't see that happening in UT.
     
  2. Arnox

    Arnox UT99/2004 Mod Crazy

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    Well, either way, I think we can all agree that UT's maps shouldn't look like UT3's. Seriously, that crap was dark and grimy, I couldn't see anything. This is gonna sound weird but there was too much detail as well and as a result, everything just looked so cluttered and distracting on top of everything else. UT2004 also suffered this to a lesser degree with a lot of techy detail EVERYWHERE. Technogrates, technolights, technopipes...

    Yeah, we really need to avoid all this for at least most of the maps. Even though UT99 is now 15 years old, I'm beginning to appreciate its overall level design more and more. Detailed enough to look halfway decent (for a 90's game) yet still clean and neat and easy to spot other players in and also varied enough to feel, well, unreal. It felt like I was playing a shooter that was going between all these different worlds. With UT2004, all the base maps were mostly just visits to Technoland, and with UT3, it was visits to Gearsofwarland.

    DISCLAIMER: I really liked the Gears of War series.
     
    Last edited: May 14, 2014
  3. Rambowjo

    Rambowjo Das Protoss

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    The best maps in UT3 were without a doubt the ones with a complexity level closer to UT2004. Some of the UT3 maps you could barely wall dodge in, because protrusions and indentations made for really weird walls.
     
  4. Crotale

    Crotale _________________________ _______________

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  5. Princess_Die

    Princess_Die Always Out Numbered... Never Out Gunned

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    ^ nice! Thanks.
     
  6. evilmrfrank

    evilmrfrank Banned

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    This is actually the reason I hate the deck map in UT2004, those horrible slanted walls made it annoying to me XD
     
  7. Crotale

    Crotale _________________________ _______________

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    I'm happy to help do my part, as little as it may be.
     
  8. Crotale

    Crotale _________________________ _______________

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    Here is my first real shot at making a logo for this game (just for fun). The idea was to make the metallic pieces look clean and new, but not polished or painted. The interior textures are meant to give off an organic appearance. These tow elemental styles intend to portray the new game, indicating the new approach to visual style of keeping the maps fairly clutter free, easy to see other players, etc., as well as relay the idea the game is homegrown within Epic and the community as a living type of project. I also wanted to retain certain visual elements of past game logos, such as the little circles inside the U shield.

    Not sure if I pulled it off, but here is the product.

    [screenshot]http://fc04.deviantart.net/fs71/f/2014/135/e/7/unrealtournamentthelogo_by_crotale-d7igdu9.png[/screenshot]
     
  9. Al

    Al Reaper

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    That looks excellent! ^
     
  10. N1ghtmare

    N1ghtmare Sweet Dreams

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    Maybe lessen the depth of the bubbles in the U-logo? They seem to draw my eye to them. I like the color choice thought.
     
  11. Crotale

    Crotale _________________________ _______________

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    Thanks, guys.

    I will rework the U logo inset this weekend. Good feedback, N1ghtmare.
     
  12. Sir_Brizz

    Sir_Brizz Administrator Staff Member

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    I think I'd like to see the letters just slightly larger, and more "wear" on them as if they've been through battle.
     
  13. NeoNite

    NeoNite Worst hack fraud ever

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    Really like the colours. Easy on the eyes. I was thinking of asking wether you could make a gold rusty version as well, but honestly the blue-red works better.
     
  14. Crotale

    Crotale _________________________ _______________

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    Brizz, I will bold the text and see how it looks form there. Also, someone over on the UE forums suggested I use the UT3 "T" shapes in the word Tournament to give the logo a more sportsy appeal. What do you think?

    Neonite, thanks. I actually considered the worn gold but decided on these colors. I am happy my choice seems to be the more correct one so far. I got lucky.
     
  15. UTNemesis

    UTNemesis New Member

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    Would a black and gold version look good? Regardless the red-grey combo seems to work nicely.

    Should another thread be started for artwork such as this?

    P.S. Nice job Crotale :)
     
  16. Uncouth

    Uncouth Nothing to see here

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    Do you mind if I use this as my new Desktop Background? Fantastic work by the way, I hope Epic uses it.


    P.S. BU is the best community ever, tis why I've been stalking it for like 8 years.:D
     
  17. Crotale

    Crotale _________________________ _______________

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    Here is an updated look if you wish to use it. http://fc06.deviantart.net/fs71/f/2014/140/a/5/utwip15_by_crotale-d7j3jt2.jpg

    This is a desktop background sporting my latest logo rendition. http://fc02.deviantart.net/fs70/f/2014/141/4/8/ut_wallpaper_by_crotale-d7j6r2p.jpg

    Thanks. I have no fantasies about Epic using my doodles, although it would be nice to know that I contributed to the game.
     
    Last edited: May 21, 2014
  18. UnrealGrrl

    UnrealGrrl Enemy flag carrier is Her!

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    sweet work as always!!
     
  19. Doz

    Doz Dream Theater

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    It is good to see many of the peeps I know from my Unreal days.

    1. I would like to know what I need to download UT to help with game play feedback?

    2. Do you have to pay the UE4.3 monthly to play?

    My setup should handle it.
    I have custom built gaming PC running Win7 64 bit and have a EVGA GTX760 2GB on the way.

    I have a home recording studio and can make sound tracks.

    Hope to play some UT with some of my old unreal gang.;)
     
  20. SmotPoker

    SmotPoker hi.

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    Check out Unreal Tournament forums, register there and see what pops up! You do not need the license to play but you need it to build your own version of the game from the source
     

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